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#feedback

Edited by R merc G: 4/16/2015 11:58:47 PM
96

[Suggestion] Primary Weapon Consumable - Burn

With the majority of vendor and exotic weapons having kinetic damage, it often pigeonholes our loadouts to raid weapons only for certain encounters. I do enjoy most of the raid weapons but the perks are definitely optimized for the raid in question. I would like to see a way to enhance our poor kinetic damage primaries, so my suggestion is a consumable that adds an elemental burn to an equipped primary weapon for 30 minutes (or something) Let us wreck the arc burn nightfall with arc SUROS, Hawkmoon or Bad Juju! Much of the fun in Destiny is changing our loadout to take advantage of whatever situation we're in, why not increase our options? Edit: Thanks for all the positive feedback! I've given some thought into just how to balance a change like this. There are some concerns about keeping the challenge intact and having raid weapons still desirable. There are also technical challenges, such as consumables buffing the [i]player[/i] rather than a specific weapon. Here are my more detailed suggestions: -The Nightfall is the pinnacle of non-raid PvE content. Therefore an item that is targeted at the Nightfall (primarily) should be attainable through rewards building up to running the Nightfall. My proposal is that they cost 25-50 Vanguard Marks for a stack of 5. Strange Coins are another option, but I like the idea of the Vanguard Quartermaster selling items that change up how we run PvE strikes. -The item should be designed around use for difficult encounters in the Nightfall, not the whole strike. A 10 minute duration with a 30 minute cooldown should be adequate. That allows for one use per strike (based on average completion times) -The item should only modify kinetic damage primary weapons. The difficulty here is if it would modify the [i]player[/i] or the [i]weapon[/i]. While per-weapon is better for balance, other items (so far) only affect the player so it may not be possible for a consumable to just modify a weapon. The other balance consideration is keeping special/heavy weapons relevant. We've also got to think forward. While the Nightfall is really the only current activity where an item like this makes sense (VoG being another), what does the Prison of Elders hold? If the encounters there are going to be random and may contain burns, I like the idea of using consumables to modify burns rather than swapping between several primary weapons each wave/encounter. Carrying a few favorite weapons into the Arena rather than an entire arsenal of "I'd rather not take this but need it just in case" weapons sounds more fun to me.

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