JavaScript is required to use Bungie.net

#feedback

Edited by Christopher: 3/30/2016 12:33:06 PM
6

UPDATE THE RADAR

Radar transperancy - sometimes in morning variant maps in crucible its hard to see the radar and the blips because of its transperancy. There should be a way to darken the radar so you can see it Via settings an adjustable sliding bar for transperancy. Enemy blips - enemy detection (red blips) is a little tricky sometimes when in the heat of battle. you can't tell how close they are due to the blips being a little to big. Minimize the size of blips to half it's original size or make it comparable to friendly allied blips. Social space - when running around the tower (especially a empty one) looking for people via radar its hard to tell who is a actual human player and whose an actual npc. There should be different color blips to signify what is What for the tower... -blue (guardians, human players) -green (fireteam) -yellow (vendors) -white (tower map robots) -grey (non interactable npc's that go about their business) instead of blank -maybe a shape instead of a color for interactable non npc like the vault etc... *maybe special event vendors could have a unique color of there own and there blips could flash and emit a light out of it (sort of like when receiving an exotic icon)... -crotas bane eris morn (lime green) -iron banner lord saladin (dark green) - queens emissary Petra venj (purple) - agent of the nine xur (could be black, magenta, orange-yellow for exotics, or even blank so it is harder to look for him...I love looking for him)

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Christopher: 3/30/2016 12:39:50 PM
    I would still love to see this happen bungie. Maybe in the april update or the dlc for later September. Needs updating. [b][u]Radar for Social space[/u][/b] [i]Please note: each color will have a lighter variant indicating that things are above or below YOUR ground floor.[/i] Red = hostile guardians & cpu enemies Blue = guardians/solo players Green = your fireteam Cyan = guardians/players that are in a group. Magenta = all special event vendors (like iron banner) Yellow = ALL vendors (except for xur, he has to be discovered first) Grey = ALL non interactive npc's White = all frames (robots) that shows tower maps (they've been taken out the game but if they ever return) Orange = interactive objects (the vault & switch for fan on roof in tower plaza, music box in tower hangar, light switch at the reef, and also all kiosk)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Man I still want this idea to happen. #communitywishlist

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It's ridiculously basic. Like you said, on certain maps it's very hard to see. On Crossroads in Crucible, I may as well not be on the screen.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I agree with the system in the tower, but I don't agree with changing radar in crucible. Having a radar already lowers the skill gap significantly, it should at least take a little bit of skill to utilize effectively.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • Need to make some updates. Gonna add on to this list.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • The radar glyph is overly simplistic and not suited for all environments. This includes the displays we all use that have variations in color and gamma. The color-blind update was a start, but still falls short. Points for trying something new, but it's a poor implementation. How about a system that doesn't require us to stare so damned much at the upper left screen to player devine movement? I love Inferno for removing this mechanism. It needs more contrast ad improved indicators of elevation.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      You are not allowed to view this content.
      ;
      preload icon
      preload icon
      preload icon