JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Please eat Meg: 5/19/2015 4:14:14 AM
3

Balancing PvP Supers

After giving it some thought, I came up with a way that could add some balance and skill (or at least some skill) to supers. Supers would still charge quicker based off the amount of kills you get but would lose a portion of energy whenever you died. ex. If you have an almost full super bar but died 10 times in a row, you would have an empty super bar Your super would also charge a bit slower than it currently does to limit the amount of corner campers/hiders at the spawn. I personally think supers should work similar to a kill streak or as a reward for doing well. So if a player was doing very poorly, they would most likely not get a super than entire game. Instead of how super work now, where every player can easily get a super regardless of their skill, this would only reward those players who are doing well. However, playing the objective would also greatly increase your super to encourage a more diverse play style instead of running around with thorn and shotty until you get your death sphere. Supers should be something you earn by doing well or playing the objective not simply by sitting at your spawn or dying 100 times.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon