Just curious what it looks like in game? I saw a guy playing as a hunter and i would hear his super activate the all of a suppen he appears in front of me, kills me then dissappear. While in the kills screen he would basically have a teleport effect not moving but jumping arround
I wasnt too bothered about it at first but after he killed me like this 4 times i figured it couldnt just be bad connection, needless to say his team was loosing and just before game end he left so i couldnt see his psn
Are these the players we report? Or just brush it off
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Edited by Flavius: 3/4/2015 4:17:58 AMI am at a loss how a player with the worst connection ends up dominating in PvP. I have played FPSs for years, and if you have a poor connection playing on a dedicated server your client can't keep up with the tick rate and you end up getting owned. With peer hosting in this game, it appears to be the opposite. What are the prerequisites that Bungie considers to match players? When it takes 4 melee attacks to kill a player, that tells me something isn't registering and the advantage seems to go to the player with the worst connection. Lag switching, packet flooding, whatever...there should be a mechanism which boots players from the game if their connection is sub par or eratic. Human reaction time is measured to the 1/1000th of a second. And to sit there and beat on a guy which takes almost 1 second per melee attack leaves you vulnerable and exposed for a longer period of time. So if there is just a sliver of red in the players ping meter, what does that translate into a delay in milliseconds? A respectable ping to the host for a FPS should be around 50ms or less...or am I out to lunch? The effect of these players ultimately makes it extremely frustrating for myself and obviously other players in PvP. The only reason I am posting here is because I have seen it too frequently these past couple of weeks for it to go unnoticed and unmentioned. It would be nice if the developers could comment on this please.