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#feedback

Edited by Dorjcal: 4/28/2015 11:54:13 AM
125

How to improve Patrols (Open discussion)

Patrols could add, in my opinion, so much to the PvE experience if some work could be done on them. Here are some ideas, but I would like to hear your ideas. I don't know if these ideas might be implemented due to xbox360 and ps3, but might be eventually implemented in the next Destiny generation. - [b]Not make us spawn always in the same place[/b], it's too much repetitive, and make us to avoid to explore better the planet. U made some work to build the planets, use it at the best ;) - No more mission like:[b] kill all the enemies[/b]. That's obvious, we are there for that. Replace it with glimmer for each kill to show the thankfulness of the tower. E.g 200 kills on patrol = 1000 glimmer. (= 5 glimmer/death). - Make the enemies [b]act and spawn in a dynamic way[/b]. Now its too static and predictable. It doesn't feel alive. It feels heavily scripted. Make it feel like a patrol, you should not know what u are facing. I know it's a pain to program and think how to implement this, but it would be worth it. - Add[b] mission similar to events[/b]. Events are cool and should be improved. It would be nice if we are are just wandering around and we are contaced by the vanguard to have some duty to do in the nearby. - Add [b]complex events[/b] that require more than just a man standing. Reward them appropriately. - Use [b]all the planet[/b] for the missions. There are part that we never see in patrols, this should not be the case. - Add[b] rescue (man or objects) missions[/b] And more, and more.. [b]EDIT:[/b] Here comes listed some of the more trending idea in the discussion and those I like particularly: - [b]More challenging patrols[/b] (e.g. Patrol level 30). I guess it would be hard to implement a harder patrol in the same "open" world where also low level people might be. This can be solved in 2 ways: divide the 2 things (Splitting player base), or having the possibility to scale down yourself stats to have a better reward in return. -[b] Higher level district [/b]in the planet with missions to do there - [b]6 man patrol[/b] missions that shoulb a challenge to be completed even by 6 people - [b]active wheather[/b]: it could add more life to the planets - [b]competitive PvE[/b]: what if a member of another faction is required to take an object in a place, and you get the same request immediately after from another faction? Would be cool, but don't know how could it work in the end. - [b]Darkness fighting back[/b]: This goes with different spawns.. but it would be cool if Darkness would fight back guardians as we try to get more in their bases. This would make possible to create area where only a good 6 man team ( or extremly pro) could access, because otherwise Darkness would get easily rid of a smaller team. - [b]Assasinations with snipe rifle[/b]: if u are spotted by enemies the target will fly away. Sniping is your solution - [b]Fortified positions[/b]: this could also go with the one above. - [b]NPCs[/b]: I report this because I've seen it written many times. But Wouldn't be against lore to have an outpost with Npc? We are barely able to keep the Last City. - [b]Ambush mission:[/b] you go to take a mission like always, but no! it was a fake, and you are sorrounded by enemies! - [b]PvP maps inside the PvE patrols: [/b]with mission and monster in it. After all the space have to be kept safe for the guardians that want to go in the Crucible. - [b]world bosses[/b]: Notification to all the player on the map. Without all the combined effort, It won't be possible to win. -[b] Linked Patrols[/b]: One mission once completed will rise a new quest. - [b]Sparrow Races[/b]: Nice to be implemented. though there should be no loading time issue for everyone. -[b]Bigger fights between opposing enemies[/b]: Like the Urok's event.. but more often Thanks eveyone for the support! Weare trending and top voted!
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#feedback #Deej

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