JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by novusomega: 4/22/2015 12:38:42 AM
20

Third Subclass Ideas- Ahamkara Transformation, The Flash, and Countless Missiles!

* Hunter's super tweaked [b][u]Hunter[/u][/b] (Support) [u]Void Reaver[/u]- Do you desire it, oh bearer mine? The power that we possess... [b]Super Column[/b] [u]The Madness[/u]- Imbue your teammates with wisdom, causing them to gain increased health and an overshield, while you yourself transform into an Ahamkara-like monster (press melee button to swipe your claws). [u]The Terror Wings[/u]- You gain increased movement speed and the ability to glide short distances or hurl yourself towards enemies (hold what you use to aim down sights, depending on whether you are airborne or on the ground), enemies that collide with you will be staggered. [u]The Cursed Teeth[/u]- You gain the ability to breath void fire (hold what you use to shoot), all enemies killed by you during The Madness will explode in a burst of void energy. [u]The Immortal Wrath[/u]- Teammates near you have increased weapon damage and you generate a void AOE that deals damage over time. [b]Grenade Column[/b] [u]Void Singularity[/u]- Throw a singularity that creates an area of void energy that explodes periodically (Like Striker's Pulse Grenade). [u]Chaos Fire[/u]- A grenade that fragments into 3 on impact and creates a column of void for each grenade (4). [u]Shadow Grenade[/u] A grenade that sticks to enemies and periodically disorients in an AOE. [b]Melee Column[/b] [u]Wisdom Ripper[/u]- A melee that increases super energy. [u]Nevermore[/u]- Kills with your melee heal a small amount of health to teammates in an area. [u]Wicked Will[/u]- Your melee blights an enemy for a small amount of time, increasing all damage done to them. [u]Darkness Grasp[/u]- Your melee creates a nova that disorients all enemies for a small amount of time. [b] Modifier Column[/b] [u]The Influence[/u]- Wisdom Ripper grants even more super energy and can be shared with teammates. [u]Ire of Insanity[/u]- The Madness lasts longer. [u]The Hallucinations[/u]- Gain another melee charge. [b]Modifier Column 2[/b] [u]Paranoia[/u]- Teammates near you while The Madness is active gain increased movement speed. [u]Hollowed Venus[/u]- Increases the size of void fire abilities (from The Cursed Teeth and Chaos Fire). [u]The Plague[/u]- All grenades deal damage over time. [b][u]Warlock[/u][/b] (Short Range) [u]Lightbearer[/u]- We are the wardens of The Traveler, nothing more... nothing less... [b]Super Column[/b] [u]The Purge[/u]- Envelope yourself in arc light and punish the enemies of The Traveler (extremely increased movement speed, you deal massive damage to enemies that touch you). Additionally, your melee is replaced with a flying triple roundhouse kick, which, when hitting a surface, emanates an electrical current that deals additional damage to all enemies on said surface (you only have 3 charges per super, the kick will cease when in contact with a surface). [u]Arc Rush[/u]- You gain the ability to dash long distances (Button you use to aim) and walk on walls. [u]Lightning Storm[/u]- Your kicks now generate an extreme amount of electricity, creating chain lightning whenever it comes into contact with an enemy. [u]Indelible Tremors[/u]- You generate staggering shockwaves periodically while moving. [b]Grenade Column[/b] [u]Thunder Ball[/u]- A grenade that explodes on impact, generating a floating thunder ball that zaps enemies that are close. [u]Lightning Bolt[/u]- A lance of arc light that pierces enemies and ricochets off surfaces. [u]Maelstrom[/u]- A grenade that attaches to enemies and draws them in after a short delay (mainly for CC). [b]Melee Column[/b] [u]Judgement Fist[/u]- A powerful melee attack that deals more damage based on the amount of health you have left (the lower the health, the more damage). [u]The Sacrifice[/u]- Enemies killed by your melee transform into a pulse of arc light, dealing AoE damage for a short time. [u]Final Verdict[/u]- The lower the health the enemy has, the more damage Judgement Fist gains. [u]Righteous Fury[/u]- Hitting enemies with your melee inflicts them, causing all sources of damage to generate super energy. [b]Modifier Column 1[/b] [u]Blessed[/u]- You gain and periodically generate an overshield while The Purge is active. [u]Cleansing[/u]- Kills with arc abilities heal a very small amount of health and remove disorientation and DoT. [u]Shadowbreaker[/u]- Increases the range of all AoE abilities (Lightning Storm, Thunder Ball, The Sacrifice). [b]Modifier Column 2[/b] [u]Seraphim[/u]- While near a wall or ceiling, you can press the crouch button to stick to the surface for a certain amount of time. [u]Darkness Eater[/u]- The Purge can be used more often. [u]Emissary of Light[/u]- You generate twice as much orbs of light during The Purge and gain an extra kick charge. [b][u]Titan[/u][/b] (Long Range) [u]Spartan[/u]- Not of war nor violence... but of honor. [b]Super Column[/b] [u]The Arma[/u]- Harness the might of your ancestors and surround enemies in a swarm of missiles. (That's right, hundreds missiles fly out from your back) [u]Glory Fighter[/u]- You wield a minigun during the moment missiles fly out your back. (Normal aiming system) [u]Heat-seeking Missiles[/u]- Your missiles track and implode in vicinity of enemies. [u]Wolf-pack Rounds[/u]- Missiles fragment into smaller seeking missiles on impact. [b]Grenade Column[/b] [u]Sentry Drone[/u]- A thrown turret that attaches to surfaces, will bounce off enemies. [u]Solar Shock[/u]- A grenade that locks onto enemies and shoots lasers that inflict burn damage. [u]Ammo Cache[/u]- A deployable crate that periodically generates ammo (only primary and special ammo for teammates, one heavy will spawn for you). [b]Melee Column[/b] [u]Might of Iron[/u]- A melee attack that regenerates ammo. [u]Unbroken[/u]- Kills with your melee grant health regeneration. [u]Towering Courage[/u]- Enemies hit by your melee get knocked up. [u]Lionheart[/u]- You melee attack has a chance of staggering enemies. [b]Modifier Column[/b] [u]Unbroken[/u]- You are much harder to kill during The Arma. [u]Keeper of The Pack[/u]- Teammates around you regenerate health faster. [u]War Prowess[/u]- Sentry Turrets and Ammo Caches deploy missiles. [b]Modifier Column 2[/b] [u]Scorched Ground[/u]- All missiles burn enemies, Solar Shock's lasers are bigger and seek further. [u]Honor in Destruction[/u]- The Arma fires even more missiles. [u]The Aegis[/u]- You gain a protective shield after a while of crouching. * For PVP, all of the Spartan's ammo gaining abilities will be void of heavy (because Bungie would want that). I know this is an ultra-long read, but please take your time to let some of the ideas marinate, and think about how awesome it would be to transform into a dragon, shoot missiles out your back, or becoming like the Flash would be :).

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon