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Destiny 2

Discuss all things Destiny 2.
4/7/2015 4:02:04 PM
0

Massively multiplayer experience

To Whom It May Concern, I want to start by saying that I'm a huge fan of Destiny despite several compelling critiques. One of the biggest disappointments, however, was the limitation of multiplayer experiences after the qualification of Destiny as an MMOFPS or quasi-MMOFPS. I suppose I had expected to share the world I was exploring more actively with more players, but the fact of the matter is that you can't even have more than a handful of players in the same iteration of the world you're in at one time, unless you're playing crucible, in which case you get two handfuls (one for each team). I accepted this in September, deciding that rendering a truly MMO environment is more difficult for a graphically intensive next-gen FPS than it is for a 2-bit RPG (looking at you, runescape). WoW has a few more bits, but still pales in comparison to Destiny's requirements (I assume). Then, I struck FPS gold on the PC. Not long ago I discovered Planetside 2. If you are familiar with it, then you know where I am going with this. In one fell swoop, Sony shattered my acceptance of Destiny's small-squad-barely-shared-world charade. Perhaps it was never your goal for Destiny to be a truly MMO experience. But if it is, I urge you to look at Planetside's example. It demonstrates the feasibility of true MMOFPS in which hundreds, even thousands of players can share a single continent. The hurdles to achieve this for Destiny are nigh insurmountable. Your worlds are not expansive enough, instead following circuit-like blue prints with nodes in which players may find wider areas or dungeons. The matchmaking system is different from that of a PC FPS in which a player manually selects a server which has relevant data displayed (e.g. population, physical location, ping). The automated matchmaking system of console games may or may not be conducive to a truly MMOFPS experience. The issue of multiple fireteams attacking the same dungeon may be solved the way it is now - create multiple iterations when they enter the darkness zone. Despite demonstrating the feasibility of rendering hundreds of players together in one battle, Planetside is missing something - computer generated enemies. That may be too much to handle, considering that a hundred guardians would need a persistent several thousand enemies for the battle to remain interesting. These issues, and the others to which I am not privy but surely exist, likely mean that IF you are inclined to implement something like this, it wouldn't be available to me until Destiny 2. Imagine a war front on every planet where thousands of that planet's token villain throw themselves at a smaller host of powerful guardians. Imagine the nova bombs flying through the air as the hunters dance through the battlefield with their charged knives and the Titans charge like a tsunami of fists as dozens of skiffs carrying hundreds of doomed robots or aliens deliver their cargo to a fire-lightning-void induced oblivion. That is what I imagined Destiny would be before launch. Hopefully, that is the destiny of Destiny. Cheers, A loyal supporter of Bungie world domination

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