To Whom It May Concern,
I want to start by saying that I'm a huge fan of Destiny despite several compelling critiques. One of the biggest disappointments, however, was the limitation of multiplayer experiences after the qualification of Destiny as an MMOFPS or quasi-MMOFPS. I suppose I had expected to share the world I was exploring more actively with more players, but the fact of the matter is that you can't even have more than a handful of players in the same iteration of the world you're in at one time, unless you're playing crucible, in which case you get two handfuls (one for each team). I accepted this in September, deciding that rendering a truly MMO environment is more difficult for a graphically intensive next-gen FPS than it is for a 2-bit RPG (looking at you, runescape). WoW has a few more bits, but still pales in comparison to Destiny's requirements (I assume).
Then, I struck FPS gold on the PC. Not long ago I discovered Planetside 2. If you are familiar with it, then you know where I am going with this. In one fell swoop, Sony shattered my acceptance of Destiny's small-squad-barely-shared-world charade. Perhaps it was never your goal for Destiny to be a truly MMO experience. But if it is, I urge you to look at Planetside's example. It demonstrates the feasibility of true MMOFPS in which hundreds, even thousands of players can share a single continent.
The hurdles to achieve this for Destiny are nigh insurmountable. Your worlds are not expansive enough, instead following circuit-like blue prints with nodes in which players may find wider areas or dungeons. The matchmaking system is different from that of a PC FPS in which a player manually selects a server which has relevant data displayed (e.g. population, physical location, ping). The automated matchmaking system of console games may or may not be conducive to a truly MMOFPS experience. The issue of multiple fireteams attacking the same dungeon may be solved the way it is now - create multiple iterations when they enter the darkness zone. Despite demonstrating the feasibility of rendering hundreds of players together in one battle, Planetside is missing something - computer generated enemies. That may be too much to handle, considering that a hundred guardians would need a persistent several thousand enemies for the battle to remain interesting. These issues, and the others to which I am not privy but surely exist, likely mean that IF you are inclined to implement something like this, it wouldn't be available to me until Destiny 2.
Imagine a war front on every planet where thousands of that planet's token villain throw themselves at a smaller host of powerful guardians. Imagine the nova bombs flying through the air as the hunters dance through the battlefield with their charged knives and the Titans charge like a tsunami of fists as dozens of skiffs carrying hundreds of doomed robots or aliens deliver their cargo to a fire-lightning-void induced oblivion. That is what I imagined Destiny would be before launch. Hopefully, that is the destiny of Destiny.
Cheers,
A loyal supporter of Bungie world domination
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.