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#feedback

Edited by acia zemko: 3/21/2015 11:28:11 PM
20

Analyzing Destiny NetCode: Youll be surprised

This information is enlightening.

106

Find this disturbing results shocking.

37

This creates more confusion.

68

I have spent about 2 hours resetting and getting my network to open nat by Microsofts definition via Xbox One. My goal was to see why I have such a difficult time killing people in Iron Banner with a 100 mb plus download speed and 10 mb (Comcast Through Router). Some reason my download monitor is not working on my router, but the out bound data was. So result are half the battle at least the often believed issue of gaming. Ill be frank here, since the weapon patch my abilities are hampered and really do not have good pulse rifle. So use Last Word to which every round can hit a guy and they live. Then at other times 3 rounds will kill. So my issues are a mix of connection and luck. Not sure which to believe. To start just sitting in the dash board of the Xbox One is barely even registers 1 kb out per second. Did a multilayer test and it peeked to 1.1 mb out. So I was thinking this is good for people even with phones as most can reach this on data plans. Then watched a Youtube video and hardly broke 10 kb out. Loaded up Destiny and if did not even register and data out going to character loading was 1kb. Once a character was loaded I went to patrol on Earth. I hardly even broke 1kb out. Not surprised as not being part of a fire team at this point. So thought to myself to try a Iron banner run. To my surprise it sat between 60 kb to about 95 kb per second. Mostly sat around 70 kb during the play. Every now and then a peak to 92kb about every 10 seconds. So went to tower and was roughly about 7-10 kb. So I ask the people of Bungie. Yes I did not have the down load speed data. However, If I was putting out max of 92kb per second. Then this 92kb times 12 would be about 1.104 mb per second max needed. Again almost any phone could do this. Sure ISP can make a strict nat but this just means your not hosting. Your router could maybe have issues handling 1.104 mb down and 92 kb per second up. Huge maybe here. So to Deej and any developer or Bungie issue investigators. Why are we having these lag infested games of Iron Banner or regular Crucible? Are that many people really using lag switches or limiting their router settings to reduce upload of data? Are the ISP's really at any fault here at all even for the 2 mb data plan crowd? I recall on 2 mb plan that even then 500 kb upload was common. So what are you guys not telling us about our lag issues? I am feeling your peer to peer game host protocols have something to do with these issues. It would explain the Raid issues also but not really. Even in these cases a max connection of 552 kb down and 92 kb upload per second is required. Any body else have any thoughts besides Bungie wont be answering this or they do not care? This seems to be a very disturbing discovery on my part. As pretty much any body with modern Internet should not be having any kind of issues unless connecting to friends way around the world.

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  • This might just be my imagination, but sometimes I think my headset causes me to lag!. If I turn the mic on, I believe I get a tiny bit more lag which helps me in PVP. When I turn it off, I don't lag but suddenly I'm getting one shot'ed. I've ran into latency issues previously with sound recording music programs in the past, and I've noticed how much processing power it takes to record sound on my laptop. I can't help but wonder if the chat or being in a chat party is absorbing some processing power and bandwidth.?

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