Clearly there is something going on here.
On almost every Control map, one side is at an advantage from the very start. Sometimes it's a minor advantage; sometimes it's so great that they almost have to throw the game in order to lose.
Simply put, these maps are unbalanced. This is nothing new to you, everybody knows it. What I'm interested in is the opinion of players on which maps are the worst.
My personal shout-outs go to Firebase Delphi, where Bravo has a choice of two very roundabout routes to get to the critical point B, compared to Alpha's having a simple jog up the hallway to immediately control it; Shores of Time, where snipers on Alpha's team can set up to cover both B and C at the same time, while standing just a hop from the heavy ammo crate, and can camp there the whole match unless Bravo is able to dislodge them; and Anomaly, where both teams are the same distance from B, but one has a route up a wide, exposed ramp with no cover whatsoever, while the other can fairly easily take cover on point B itself.
What gets your vote, and why?
(NOTE- The poll won't let me give more than 7 options, just name your un-favorite it in your comment if it's not in the list.)
-
Edited by Artesians: 4/14/2015 3:47:20 AMDelphi and Blind Watch are absolutely horrible if you can't get the spawn flip. Shores of Time is also pretty bad. The only map that's remotely uniform is TDB:Pantheon. Flags to aim for: Delphi: A Blind Watch: C Shores of Time: C
-
Only asylum and twlight gap feel balanced
-
Get c or lose at blind watch
-
I think blind watch may have been better with "c" under the canopy
-
Delphi. If you dont get A immediately you're pretty much doomed
-
Shores of time, like you said, trying to flip C and B is very hard against good teams. Blind watch has my vote because getting to C means you have to go directly through map control areas all the way to the opposite side of the map. There are so many straight lines on that map, and its so easy to defend C from many angles that its a tough flip against capable teams, and a near impossible flip against good teams.
-
Anybody who didn't pick Shores of Time certainly doesn't know control very well. Shores of Time if you capture C and hold it you're going to win.
-
Blind Watch is unplayable in Control, but it's one of my favorite maps for Clash.
-
1. Blind watch you hold b and c. Your set. 2.Shores of time you hold b and c. Your set Yeah their are snipers at A.. so kill them
-
Blind Watch is by far the most unfair map. Every map is unbalanced though, Bungie just can't make a map. I can't think of one map that is close to being balanced. Closest I can think of is Bastion. Sure there are many things wrong with it, but I'd call that the fairest. BUT WE NEVER GET TO PLAY IT.
-
Blind Watch and Shores of Time.
-
Shores of time is the worst because it is so easy to defend B and C. It is referenced in the video I posted. There are several maps where you need to control a certain flag to win because the map is so one-sided.
-
Blind watch
-
Imagine that they already "fixed" blind watch once. The current set up is their second attempt.
-
Firebase delphi should be tied with blind watch, delphi is all about alpha spawn. Once you have it, bravo follows. After that its camp and kill the people that spawn at charlie. Blind watch might even be better, considering its actually easier to flip spawns.
-
Blind Watch. A team of blind monkeys could win if they spawn C. I don't think I've ever been in a game where the team that spawned C ended up losing on that map.
-
I like all of them, sometimes Blind Watch can be annoying though.
-
Really? Blind Watch over that bullshit map Anomaly
-
I don't like Blind Watch, Shores of Time, [i]and[/i] Firebase Delphi.
-
I have occasionally managed to not lag and pull my team from the ashes. But that's usually not good enough. Shores of Time gives a distinct advantage to snipers that I dislike, but snipers are so uncommon anyway it's not a big problem when playing with randoms. Against a clan, it becomes impossible to win. Firebase Delphi seems kinda fine... Blindwatch is definitely against zone A, not because of the suicide doors, but because you have to spend like 1 minute walking across the map, devoid of cover, only to die once and get sent aaaaall the way back to start over. This is what makes it so difficult to capture the other zones; zone A is far away and out in the open. By itself, it's not terrible; it's totally defensible. But the Control action flow always moves to the center of the map, which is just too far away. Also, zone B is really easy to protect with a properly split team...
-
Blind watch and firebase delphi are the most unbalanced maps in history of fps games.
-
Edited by Kind of Ben: 3/25/2015 11:13:33 PMHow is Blind Watch more unbalanced than Firebase Delphi? Bravo spawn is absolute garbage on that map. You spawn low, have a rough time getting into B, and it's [i]very[/i] hard to contest any part of the map when you spawn down there. Alpha gets the high ground, an easy (and nadeable) route to B, and excellent contesting position to start with-- they're either at or above the same level as anyone on Bravo spawn. I nearly quit when someone flips spawn to C on that map. If you spawn at C, you literally have a choice between floating into the B window and immediately dying, running around through the heavy spawn and immediately dying, or flanking to the Alpha side B window and getting pretty much shredded (and immediately dying).
-
Blind watch should be the only choice
-
Where is the option for all of them?
-
One that's even more unbalanced than blind watch is burning shrine (I think that's the name). The one really close to the sun. I've had games where my team had a 10k lead instantly lost because one guy thought it'd be a good idea to take C and flip the spawns. If you have A, B is sure to follow within seconds
-
Look at those results... Speaks for itself. That map is absolutely insanely unbalanced. I can deal with what goes on at delphi. What happens at Blind watch is an absolute joke. If we could pull up stats on times each point is held vs who won, it has to be so slanted to holding C and B that it's comical.