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Destiny

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3/12/2015 2:49:05 AM
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3rd Subclass ideas

Hello, i would like to gather the communities on their ideas of what the third sub-class for each class should be. Note: The third sub-class should revolve around the third elemental damage that that class already does not have. Most perks and powers should be somehow related to enemy abilities as most powers in game are already some sort of version of other in game powers. Hunter: i feel that the hunters two powers surrently bladedancer and gunslinger, fit the hunter perfectly, for the third sub-class i feel the hunter should have some sort of assassin class; now i know that the blade dancer is somewhat like this class was split down the middle of being an assassin and being a medic. i think the third sublclass should be somesort of dark assassin that uses the power of void to warp to different locations and deal large burst damage. the melee would be somesort of life steal power, similar to the warlocks perk but it would always heal the player not just when they killed the enemy. Warlock: For the warlock i feal that bungie has created a very strong mage nuke and a confusing support mage. Face it everyone sunsinger just doesnt make sense outside of hard raids and nightfalls, it has an amazing power to be a support that lowers your teammates ability CD's or be a tank that isnt super tanky. if you dont use revive on your sunsinger then you simply become target number one, now if you'r thinking well isnt that good for being a tank, well you are right but you arent really helping your team as much as you could be if you were lowering their CD's. This is were i get the idea of the warlocks third sublclass. The warlock would become empowered by arc and throw down your guns and be able to shoot a steady stream of arc bolts at enemies, similar to how wizards shoot. The melee would be a blinding attack that simply blind enemies. this combination would allow a warlock to be able suppres enemy players and safeguard their fellow guardians from enemy fire. Titan: Seeing as the titan being a very important class to have on you team it is very obvious that the defender can make greater game changing plays. The defender is most likely the greates class to give you team orbs, in pvp and pve simply because of the fact that a character is essentially carrying around a orb dropping bubble that they can place anywhere, and thats not assuming they have the couple other orb genorating perks on. Seeing that the solor powers for both warlock and hunter are buffing powers i thought it would be apropriote to give the titan one as well. Seeing that the titan has very close range abilities i wanted to stick with that so i think that the titan should be able to bath in the suns energy and regen health and run at an increadible speed. This would be based off the hive knight and ogre enrage abilitiy. the melee would be an attack that doesnt do massive damage but slows the opponent down and speeds up the titan. please leave your ideas and i would apreciate any suggestions that you may have. I think it would be amazing for bungie to really ask the community whatthey want for the new sublcasses.

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  • Not very many ideas that already haven't been done for the Hunter or Warlock, but for the Titan, a melee Subclass would amazing given that Bungie's sword mechanics are on point! The Titan would pull out a Solar Hammer and be able to use like the Sword and it's abilities would be: Incinerate - Enemies killed by Solar Hammer get thrown back and explode, leaving a solar grenade on the ground. Sunfall - Jumping and hitting R2, (Or Right Trigger for Xbone Peasants), makes the Titan slam the Hammer into the ground sending shockwaves of Solar Energy out from around the Hammer and leaves the ground scorched, damaging any enemies that wander over it. Flamedance - Swinging the sword with R2, (Or Right Trigger again for Xbone Peasants...), sends flames towards where you're aiming.

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