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#Halo

8/18/2008 10:37:50 PM
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Blood Gulch =/= Valhalla and =/= Standoff.

As a person who loves Blood Gulch, I'm not a fan of people incorrectly saying Valhalla or even Standoff replaces it. So I hope to end this argument with a very long post. WARNING! Not for those with short attention spans! _____________________________________________________________ Valhalla completely defies the themes of Blood Gulch, which automatically means it isn't the same thing. No matter how many things [i] look[/i] similar (i.e. the pelican on Valhalla as a cave or the river on Valhalla), a map can't replace another if the game play is nothing like it. Some people may not have noticed, but Valhalla has a hill in the middle of it. This blocks the views of one base to most of the other. In Blood Gulch, base to base snipers battles weren't exactly rare. This is because it was a level plain, where a sniper could shoot anyone almost anywhere on the map. Due to the hill, snipers are not the most dominant force on Valhalla usually. One theme of Blood Gulch destroyed. The next theme of Blood Gulch is vehicles. Valhalla has vehicles. So does Blood Gulch. I don't think Valhalla has any tanks though. Or ghosts [i]normally[/i]. Odd for a remake, huh? Not to have any of the things that actually made the map awesome. To vehicles again...there is also, again, the hill. The hill means that vehicular battles will never happen on a regular basis in MM. On Blood Gulch you just had plain open ground. Drive in circles hoping your gunner can outdo theirs, while dodging the sniper. The hill makes it so Warthogs rarely encounter one another. Mancannons are on Valhalla, teleporters in Blood Gulch. I know, 'they're the same thing practically!' Wrong sir! On this map, they are not. A mancannon on Blood Gulch would be devastating to the map, for any decent sniper could have a field day. Blood Gulch had teleporters due to the risk of going to the middle of the map with snipers on either side. This, again, is defeated by Valhalla's large hill. On Valhalla you can just mancannon to the middle of the map in relative safety, or even walk! This is, yet again, due to the large hill in the middle. On Blood Gulch, if you went near the middle of the map on foot, a sniper would likely pick you off. You can go an entire game easily on Valhalla without Vehicles or Snipers. If you tried that on Blood Gulch, you'd get laughed at and killed many times. Standoff has many of the same issues. Where to begin? Standoff ishow shall I put this [b]small[/b]. Blood Gulch was huge, and Standoff is not. The largeness of Blood Gulch is one of its best features. Both maps have a base. Oh, that must mean the maps the same! Standoff replaces Blood Gulch, just like Valhalla does (by the way, if both maps replace Blood Gulch, then you'd better start explaining how Standoff is the same as Valhalla), huh? Right Standoff has a single Warthog in front of each base. Blood Gulch has a warthog by each base as well. Blood Gulch also had a banshee, a ghost, and tank. Standoff also hasoh, never mind. Standoff has mongooses. I have little doubt that if Blood Gulch is ever going to be remade in Halo 3, that mongooses would be included. So there you go. Still, one theme of Blood Gulch is destroyed. Blood Gulch has tiny bumps that bounce you up and down while you drive in your hog. Standoff has rocks that you can crash into. Very similar, I know. Really though, the rocks also ruin the Blood Gulch experience. I don't even need to explain that part I don't think. To me, it is far too obvious. Standoff lacks the one weapon Blood Gulch centered aroundthe sniper. Standoff does not have a sniper, and I think it was a very good move by Bungie not to include it. In a map like Standoff, the sniper would dominate, and I mean more than in Blood Gulch. In blood gulch, you have a tank. Not only can you pick up chicks in a tank, but you can kill a sniper. Yay multi tasking! At last, some smaller points: 1. Valhalla was a spiritual successor. It was not supposed to be Blood Gulch. It was inspired by Blood Gulch. 2. There is a difference between thinking a map is good, and thinking it is not like another map. Standoff happens to be my current favorite Halo 3 map. Valhalla is a fun map as well, though I wouldn't say it was one of my favorites. 3. When Standoff was first shown, I believe the words Bungie used were 'it has a Blood Gulch feel'. Something to that effect... it doesn't mean it can replace Blood Gulch at all! All it means is that it has the same [i]feel [/i] as Blood Gulch. Bungie certainly got that right; it does remind me of it. Maybe that's why I love the map so much. Or it could be that Multi- Flag on Standoff with AR starts is epic fun! 4. Themes can be argued. Maybe some of you don't think the themes of Blood Gulch are snipers and/or vehicles. However, I firmly believe that these are the themes, and I believe most people would agree with me, whether they think Valhalla/Standoff can replace Blood Gulch or not. 5. I am well aware of the 'Bring Back Blood Gulch' group. I support the cause, but I just don't want to join more groups. Sorry fellas, but my support will be from the outside. Good group theme though, it's a good thing. There you have it, the reasons Valhalla and Standoff do not equal Blood Gulch. Please bring fire extinguishers for the flames when you enter the 'reply' screen, if you do reply. Thanks for reading. [quote] Quote due to it looking nicer than a 'edit' symbol. I've been desperately trying to avoided editing this post, because I feel the edit thing makes such a lovely post look sloppy. It couldn't be helped though. Turns out that with the New New Hawtness, it was impossible to reply to this thread due to the title I had. So I had to change the title. Apologies to anybody who tried- you should now have no trouble.[/quote] [Edited on 03.26.2009 6:23 PM PDT]
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#Halo #Halo3

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  • [quote][b]Posted by:[/b] The BS Police I think the issue with map design in Halo 3 is Forge. Before forge, multiplayer maps were designed in order to suit the gameplay first and foremost, now with Forge, Bungie makes maps for Forge instead of trying to make a well balanced map from the very beginning.[/quote] Not necessarily - Forge was only a last-minute addition to the game. Most, if not all, of the game's original maps had been completed by that time.

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  • [quote][b]Posted by:[/b] x Foman123 x [quote][b]Posted by:[/b] RAG3 ON3 Certain maps defined certain games. When you think of Halo:CE you think of Blood Gulch. When you think of Halo 2, you think of Lockout. Halo 3 lacks that defining map.[/quote]Strongly and entirely disagreed with this post. I do not think of a single multiplayer map as "defining" any of the Halo games. And if I did, I certainly would not consider Lockout to be Halo 2's "defining" map.[/quote] I think of blood gulch as defining the whole series in terms of mutliplayer.

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  • There are some other calls made on the maps that really make a difference between the H2 and H3 maps. Namely ammo packs. The Coag sniper standoff was only really possible due to the sniper reloads, now that they have gone a sniper can only hold off until he runs out of ammo and then its back to the base in Valhalla staring at the wall until it respawns. Not sure why ammo reloads were removed. Nothing beats the satisfaction of stealing the enemy sniper on Coag with 1 round left in it and getting back to your teams sniper reloads. Maybe they were removed just to remove situations like that though, which sucks as these things made H2 interesting. "Who lost our sniper?!". Anywho. I agree. Valhalla != BG. It may be the equivalent map but it is not the same, I personally believe that it was designed around the Spartan Laser and due to that weapon had to have large obstacles to block lines of sight. Ah...... the Laser, destroyer of big maps.

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  • [quote][b]Posted by:[/b] x Foman123 x [quote][b]Posted by:[/b] RAG3 ON3 Certain maps defined certain games. When you think of Halo:CE you think of Blood Gulch. When you think of Halo 2, you think of Lockout. Halo 3 lacks that defining map.[/quote]Strongly and entirely disagreed with this post. I do not think of a single multiplayer map as "defining" any of the Halo games. And if I did, I certainly would not consider Lockout to be Halo 2's "defining" map.[/quote] Oh well.

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  • [quote][b]Posted by:[/b] RAG3 ON3 Certain maps defined certain games. When you think of Halo:CE you think of Blood Gulch. When you think of Halo 2, you think of Lockout. Halo 3 lacks that defining map.[/quote]Strongly and entirely disagreed with this post. I do not think of a single multiplayer map as "defining" any of the Halo games. And if I did, I certainly would not consider Lockout to be Halo 2's "defining" map.

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  • [quote][b]Posted by:[/b] RAG3 ON3 Certain maps defined certain games. When you think of Halo:CE you think of Blood Gulch. When you think of Halo 2, you think of Lockout. Halo 3 lacks that defining map.[/quote]Agreed, I think the issue with map design in Halo 3 is Forge. Before forge, multiplayer maps were designed in order to suit the gameplay first and foremost, now with Forge, Bungie makes maps for Forge instead of trying to make a well balanced map from the very beginning. By doing so, Spawns suffer, as does the overall map balance and fun. Theres a reason why Halo 2 had the overall most quality maps out of the trilogy.

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  • [quote][b]Posted by:[/b] Dr Steve Valhalla and Standoff = spiritual successors to BG /thread.[/quote] Valhalla maybe, standoff not even a spiritual successor. Even if bungie intended for it to be, they failed at it.

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  • Certain maps defined certain games. When you think of Halo:CE you think of Blood Gulch. When you think of Halo 2, you think of Lockout. Halo 3 lacks that defining map.

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    I agree 100% in full. Halo's multiplayer was DEFINED as Blood Gulch. Halo 2's by Coagulation. Halo 3 needs it now. Bring it back. It won't be Halo without it.

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  • [quote][b]Posted by:[/b] ion111 They are all their own maps and are unique in every way. They may seem the same, but aren't.[/quote] Now I want to point out that I love this post. Yes, every map [i]is[/i] unique in its own way. Every map brings something else to the game which you didn't have before and that is invaluable. Valhalla and Standoff (especially Standoff) are good maps. They just aren't the same. [quote][b]Posted by:[/b] Souljah421 the BR just doesn't have the range the CE pistol had. This would cause Bungie to make a MUCH shorter version of BG (distance from base to base). Just wouldn't be the same.... [/quote] I once read a very nice and well thought out thread by some guy I've never even seen on the forums before. It explained that the BR was designed as an anti sniper weapon. His entire thread made perfect sense. The BR should be there to kill for shorter distances and disable snipers from their scopes at longer ones- not necessarily killing them. While we lack the ability of the H:CE Pistol or the H:2 BR, the weapons still do serve their purpose. [quote][b]Posted by:[/b] EdgarMcMunchkin You know the next batch of Halo 3 maps with ODST (Hetric, Citadel and Longshore), I recon that Longshore will be a remake of Blood Gulch. The acheivement with the map is 'Kill 5 players with the Ghost'. Obviously there were Ghosts on Blood Gulch, so the achievement would fit the map well. And when you think about, Blood Gulch could look a bit like a beach....that is long. [/quote] In a weekly update Duardo asked if they would remake Blood Gulch. He was told a stern 'no'. Just to make sure, I asked in the next one if there would be a return of coagulation in Halo 3. I was given a rather mean response which said no. I've given up hope. We'll never have a map like Blood Gulch it seems, as we don't even now :(. I must point out though that the point of this thread was not to try and get Blood Gulch back, but to state the differences that make it so we're clear that we do not currently [i]have[/i] a Blood Gulch replacement. [Edited on 05.13.2009 8:22 AM PDT]

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  • [quote][b]Posted by:[/b] Dr Steve Valhalla and Standoff = spiritual successors to BG /thread.[/quote] Which boils down to "Valhalla and Standoff came after Blood Gulch." Yeah, that really does put a good cap on a detailed and well thought out thread. Especially since it doesn't [i]really[/i] have anything to do with the subject matter. The thread discusses the three maps' differences. They may attempt to fill a gap, but they still aren't Blood Gulch. Cold Storage is the spiritual successor to Chill Out. Yet they are much closer (i.e. remake of the other) to each other than Valhalla/Standoff/Blood Gulch.

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  • This thread is covered in win sauce. [Edited on 05.10.2009 11:13 PM PDT]

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  • Wow. I read through every page of this thread, and not once did I find a post about a represenative from China requesting the return of their wall. Good job, Halo 3 Forumers. On topic, I too was disappointed to hear that Blood Gulch would not be making an appearance in Halo 3. I agree with everything in the OP. The two maps are nowhere near remakes of BG, but they sometimes do play like it. Laser battles on Standoff Heavy are the closest thing we have to Sniper Battles on Blood Gulch. Also, it was mentioned before that the Teleporters on Blood Gulch got boring? I disagree. They led to some total chaos if there was a battle going on at the reciever point.

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  • I agree OP.

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  • This was quite well put together. I really enjoyed it a lot.

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  • [quote][b]Posted by:[/b] EdgarMcMunchkin You know the next batch of Halo 3 maps with ODST (Hetric, Citadel and Longshore), I recon that Longshore will be a remake of Blood Gulch. The acheivement with the map is 'Kill 5 players with the Ghost'. Obviously there were Ghosts on Blood Gulch, so the achievement would fit the map well. And when you think about, Blood Gulch could look a bit like a beach....that is long. What do you think?[/quote] I was thinking the same thing the other day. Having a beach on the map might make it more interesting, but I'd rather have regular Blood Gulch just for the memories. 'Looking forward to the maps either way.

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  • You know the next batch of Halo 3 maps with ODST (Hetric, Citadel and Longshore), I recon that Longshore will be a remake of Blood Gulch. The acheivement with the map is 'Kill 5 players with the Ghost'. Obviously there were Ghosts on Blood Gulch, so the achievement would fit the map well. And when you think about, Blood Gulch could look a bit like a beach....that is long. What do you think?

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  • Actually, I just saw your quesion about Blood Gulch/Coag a few minutes ago on a previous weekly update. And yes, I really do hope it comes back. I play the Halo trial still because I love that map so much. Perhaps on the next Bungie day...?

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  • EPIC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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  • [quote][b]Posted by:[/b] II TH3 FOIZ II [quote][b]Posted by:[/b] burritosenior WARNING! Not for those with short attention spans! [/quote] aight... im out.[/quote] short and sweet; made my day.

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  • I don't think Bungie will ever match the gameplay BG has gotten. The pistol range, sniper accuracy, even the layout of the hills so you could hit a hog with rocks from pretty much anywhere....Valhalla/Standoff will never compare. Yes, they look similar, and Bungie clearly had BG in mind when designing them, but as someone above said, the maps will never play the same. A scaled remake would be sick, but the BR just doesn't have the range the CE pistol had. This would cause Bungie to make a MUCH shorter version of BG (distance from base to base). Just wouldn't be the same.... lets hear it for those EPIC flag runs, dodging rockets every which way, only to be shottied by the guy camping your flag. CE Blood Gulch= too.fun.

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  • [quote][b]Posted by:[/b] Dr Steve Valhalla and Standoff = spiritual successors to BG /thread.[/quote]Lol, nah.

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  • So this is the epic thread you were talking about. Not bad I enjoyed it. The title makes me lul.

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  • [quote][b]Posted by:[/b] burritosenior WARNING! Not for those with short attention spans! [/quote] aight... im out. [Edited on 04.22.2009 2:46 PM PDT]

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  • I completely understand. They are all their own maps and are unique in every way. They may seem the same, but aren't. [Edited on 04.22.2009 2:45 PM PDT]

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  • Valhalla and Standoff = spiritual successors to BG /thread.

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