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#feedback

Edited by Kreisash: 3/12/2015 1:43:37 AM
5

PLEASE READ: What NEEDS to change in Bounties (not just more of them)!

So there is the obvious - give us more bounties, more exotic bounties, more variety in the bounty activities etc. I also agree that they should be accessible from the app like the vault. However my biggest desire for change is in the following (all suggestions are to work together ideally): [b]- Vary the rewards[/b] Don't just reward bounties with more exp, but have them able to give materials/items/engrams, glimmer as well. However, don't just keep the same reward tied to the same bounty, have loot tables attached to the bounty which randomly create the rewards each day. e.g. an easy bounty might be on one day with a reward of 2500xp, the next time it might offer 1200xp and a green item, another day it might appear with 500 gilmmer and 800xp. Same bounty, but mixes it up. Development wise they only need to assign bounties loot table group numbers and stick all of the combinations into a lookup table. [b]- Make Bounties tirered[/b] Split bounties into rarity (or levels) - Green, Blue, Purple (we already have exotic and they should remain as they are in terms of getting them), and make the more rare ones harder and longer and more rewarding. The more rare the bounty, the less chance of appearing in the daily rotation but RNG can make it so that all of them are high level. [b]- Charge Glimmer for some Bounties[/b] Bounties right now are disposable. You pick them up and maybe do them, abandon them if you don't feel like it/if not convenient. If the more rewarding bounties actually cost you to get them, then you would feel more compelled to finish them and choose mroe wisely. To balance this, they would always return your pickup fee on completion, and more glimmer/rewards (depending on the difficulty/tier). An optional idea is to give them a timer which reduces the reward depending on time taken (and maybe even fail in some cases) but feel that server timing and availability may cause people to complain. [b]- Make Multiplayer Required Bounties[/b] Have some bounties that are either so difficult or long or have some mechanic that require more than one Guardian to complete (would require new mission mechanics or things like 2 vex plates sort of thing). Again reward increased compared to normal bounties. This could actually be another weekly matchmade orbit option but not take place in strikes. e.g. Patrol Venus and kill a total of 1 Hydra, 10 Minotaurs, 20 Hobgoblins, 40 Goblins, 5 Servitors, 20 Captains, 20 Vandals, 40 Dregs, 1 Devil Walker. Thoughts and suggestions welcome.

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