...almost impossible. And here is why:
[i]- Ok, ok, I have this. Oh yeah, I'm hearing some footsteps right th...[/i]
[b]- YOU'RE IN THE LEAD![/b]
[i]- Wait, no , it's on my back now, what the...[/i]
- GUARDIAN DOWN!
[i]- Damn it! Wait, over there, was that arcbl...[/i]
[b]- LOST THE LEAD![/b]
[i]- No, no, no, wait just a se...[/i]
- GUARDIAN DOWN!
[b]- YOU'RE NOT DEAD YET, GUARD..[/b]
[i]- OH SHUT UP ALREADY WILL YA!?!?!?[/i]
- GUARDIAN DOWN!
[b]- THE CRUCIBLE ISN'T A FIGHT TO BE TAK...[/b]
[i]- =/[/i]
Yeah, that's right. And with team chat? No, sir, I can't agree with "catching audio cues like footsteps" from Leaf. Inferno needs, more than any other mode, the possibility of turning the narrator (and ghost) voice off. And maybe even better movement audios.
English
#feedback
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That's something they could have learned from CoD. I have decent headphones (TurtleBeach Tango my wife gave me as b-day present =D ) and I could hear everything around me in Ghosts. I knew exactly where people were gonna come from, what they were doing, etc. Not happening in Crucible Inferno. But there's also another difference. Crucible is a clusterfuk of people running around like headless chickens. Most of the time you have some basic strategy going but people are just rushing everywhere. Add the loud music, narrator voice, ghost being an ass, to a bunch of people rushing and shotgunning everywhere and you might as well mute the whole thing..... no discernible sounds to pick up "audio cues" from.