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#feedback

3/5/2015 3:18:00 AM
27

Can we get Assault Rifles back?

I don't understand why Assault Rifles were destroyed. Looking a the data released with the latest patch, it seems as though the crew in charge didn't think about the full extent of their decision. Assault Rifles are designed to be a viable weapon for any situation excluding extreme ranges. And for this reason alone, it is only natural that they are the most successful and most used weapon type. But, they receive a nerf because of this? As well as Hand Cannons, it doesn't make sense. To reverse the strength of the weapons based on which is prominently used, is foul. I see it as very selfish and crude thinking because of the system that is beginning to form in Destiny. If a weapon class is good, nerf it! Is that the future of pulse rifles? if this was the case, why does fusion rifles remain so powerful? I do not have a problem with the strength of pulse rifles. I think it well deserved. But decreasing a majority of the players weapon effectiveness to appeal to the minority, is not acceptable. Maybe we should prioritize weapon balance over weapon use, for the sake of a better experience when competing against other guardians. Because honestly, the TTK for pulse rifles is too low to be competed with. I use the Up For Anything, and I have never downed enemies as fast as the latest pulse rifles. Can't name an Assault Rifle that has to be honest. And using my Last Word has become far too difficult as well. I know I may be one guy, but i'm sure there are too many players to count that would agree. I dare you guys to release a poll to measure player satisfaction with the latest patch. Please reconsider this decision and balance the weapons in the crucible, which will allow the player that uses they best weapon for their style of play to benefit...Instead of cycling through weapon classes giving each a turn to be unfairly matched for no real reasons other than which weapon is used the most. Also, the charge rate mechanic used to balance fusion rifle is a joke...It's not hard to blast a volley of death bolts around a corner, as someone is approaching you, or even while being shot at. They may be very satisfying to kill with, but are extremely easy to do so. I don't see too many shotguns 1 shot past 2 meters. Sorry for this bit of rant, but the crew in charge does not seem to want to create competitive game play, but rather create fads every now and then with the weapons. It is overbearingly displeasing to not perform because of my preferred weapon's decreased effectiveness.

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