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#feedback

3/3/2015 6:15:40 PM
5

Get away from the "increasing level cap" model

I agree

39

I partially agree, here's what I would change ...

10

I disagree, and here's why ...

16

So the "increasing level cap" model is a common mechanic in MMO games. It drives the players to want to buy the new game material to keep them playing in order to keep progressing. But as it is right now, this system limits Destiny more than it progresses it. Let me explain: Vanilla Destiny had the Vault of Glass and it's rewards built into it. At the time, it was the best stuff in the game and players all wanted it. Remember seeing a primary with a damage type for the first time? I was totally drooling. But then The Dark Below came out and two things happened. 1. A slew of new gear and weapons became attainable and the level cap raised to 32 with said gear. 2. The Vault of Glass gear was relegated to function better only in the Vault. I know that point is a dead horse that has been kicked and set on fire countless times since, but with House of Wolves approaching, we are all expecting a similar issue with Crota gear. So this is what I was thinking: What if there wasn't a light level increase? What if all raid gear, from all raids achieved the same level with Vendor gear hitting 1 level below? You think, "Well then, why if I am a levelist player, would I play and therefore buy any new game material?" My answer would be to make each raid's gear highly efficient at taking down the enemies of that particular raid. You say, "But it's like that already. Vault gear has perks to help with Vex and Crota gear has perks to take down Hive." Exactly, I say. But maybe beef up those benefits a little, equalize the raid armors light levels and make the sub-raid hard stuff like the Nightfall just a tad bit harder without raising levels. Basically I am saying to make the purpose of getting the new raid gears not about getting a higher light level, but instead about, getting a better gear to deal with Fallen, or Cabal, or whatever. The elitist raid peeps could still get their elitist kicks over non raiders by being 1 level above them without limiting the non raiders play, but while also not negating the previous raid gear. Sales would still be based on players wanting to get the new gear (I mean who wouldn't want gear to help them shove that gattling gun up Rocket McDickface's backside just a bit harder?) but without making it feel pointless to have purchased the previous material. And here's to eating that cake too: If all the raid gear is just as valuable in its own right, customization is possible. 32's now have 2 pieces of armor per slot to differentiate themselves. That makes for some boring clone armies running around the Tower. Having the options to piece raid gear together may lead to some downright ugly characters, but it makes me look different than you besides what colors I am. And to top it off, imagine the functionality customization that would be possible. Imagine putting together sets to get jacks of all trades, or combos like a fallen/hive set for doing things like Omnigol or Sepkis. Customizing your appearance is great, but customizing your playstyle is fantastic. So what I am suggesting is that Bungie should pick a light level (32 would be fine as we are there now), equalize the light level of all raid gear and difficulties (still have a normal and hard of course), put vendor purchased gear 1 level below that, make everything a tad bit harder, and give the raid gear perks a buff, then leave the light level ceiling alone. Iron Banner armor would remain the same, though I would like to see it get more pvp focused perks or the ability to reroll them like the weapons. "So what will I get if I buy a Destiny expansion under your model?" Simple, you get new gear of different function, new content, and more customization. So what do you think? Vote and thoughts, I love to have intelligent discussion on these kinds of things.
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  • I think you need to keep increasing the light level so people feel like they are progressing through the game. I didn't like how we upgraded exotics to the Dark Below standards. If we must purchase an upgrade for our exotics in House of Wolves then it should only reset the last upgrade tree. That means you only need to upgrade three bubbles, and they only affect the weapons damage. This would keep your exotic at a 331 minimum while you upgraded to the new damage cap. This system would also work with exotic armor in that purchasing an upgrade resets the last 3 upgrade bubbles that take your armor from the old defense rating, light level, and ability perks level to the new higher caps. That would fix the problems with how to upgrade exotics, and the same model could be used for raid gear. When HoW drops they should put as a drop in the new raid an item that allows you to reset the last upgrade bubbles on your raid gear. That resets the raid gears last three bubbles of the upgrade tree. There are four pieced of raid gear so you would need to accumulate four drops to upgrade all three pieces. Now they could make these drops unique to an individual type of armor or allow you to pick which piece to use it on. I would add these drops to Crota's End so that they drop for VoG raid armor to upgrade them to level 32 armor and then you get the drops in How raid to upgrade level 32 armor to the new cap. Now if Bungie allows us to upgrade raid gear to new light levels then I believe they should add new difficulties to the old raids even if the only change is to raise the level of the enemies in the raid so that it adds an added challenge to those old raids. This would help keep some veterans to return to the old raids. You could even add some new drops to these levels. On another note I believe there should be a way to upgrade vendor materials to the light level cap. This could be done by making players complete some hard task or quest to allow armor to get upgraded to light level caps. Something like how the husk of the pit upgrades. This would allow Gaurdians to personalize there characters and still hit the level cap.

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    • When new content comes out they should have hard challenges that can upgrade your armor.

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      • Agree. After hundreds of hours with "Destiny", I am not sold on having RPG elements in a first person shooter. If there was an option to make "Destiny" play more like "Halo", I would select it.

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        • Glad to see a well thought out idea like this instead of flaming. It is a conundrum for me. I don't like the gear treadmill but i also don't like never getting more powerful. Your idea is somewhere in between and i think it's a great start to find that happy medium. I think the idea of getting raid gear that gives bonuses vs certain types of enemies would be much more appealing if the game had a robust survival mode. You could do the raid until you got the gear and then with your fancy new gear you can survive more waves of enemies and get higher on the leaderboard. The biggest problem i see is that you eventually run out of enemy types. Unless the big expansion adds a new enemy and destiny 2 changes everything.

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          • C'mon guys, post some opinions. Lets talk about this. Those of you who disagree, why? Honest question, I want to hear your thoughts. Did I overlook something or do you have a better way to do it?

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