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#feedback

Edited by ChatinNaidooTheSkunk: 3/2/2015 3:39:34 AM
1

Sigh, your buff broke things.

Frankly I didn't care too much about your latest patch because I don't use auto rifles, or fact I detest them, and I loath pulse rifles. I got Red Death as one of my first exotics, but compared to certain blue weapons it sucked and was thus scrapped. I completed the bounty for bad juju, but it was ugly and lacked any punch to make up for its exotic status. Fast forward to this week. I'm playing as normal and suddenly my health is gone turning a corner. I chuck a grenade into the door, cover and think "the hell?" after my health recovers I attempt to enter the door again only to be drained of 90% of my health instantly by bad juju. Could this have been on part to lag? Maybe, but my previous experiences with red death and 'time on target' proved otherwise. Basically you nerfed auto rifles because they killed too quickly; were used too much; and ultimately shadowed other weapons. The problem now is by giving pulse weapons such a huge buff, MORE than the nerf, you not only made many auto rifles useless but made many pulse rifles as OP as Thorn. Let me make it clear I'm not trying to whine, but I was out dps'd by bad juju while using my hmg... A heavy should NEVER be out classed by a primary(NLB excluded) since they carry different roles. Once your primary weapons do more damage per second than a heavy machine gun not only have you made hmgs useless, but you've broken your game. Just my opinion from what I've seen. For the time being I'm going to stick to Thorn and rockets until this is 'balanced' properly. Properly meaning all guns are put on the table, compared, and balanced so dps is similar per class and one doesn't replace another. Primary, multiple shots and 3-4 seconds per kill. This gives you time to react, cover, or run. Secondary, one hits with risk or skill. These are meant for those willing to rush in, or have the skill to kill cross map. Tertiary/heavy, meant for clearing rooms, 1-2 seconds per kill. Rockets can kill multiple at once, but less rounds. Hmgs can kill many, but higher risk. A primary should never overpower a tertiary, nor should it replace it. There are times that skill and luck can play into downing an enemy with heavy(him missing, hitting a wall, ect), but it should always win 1:1 against a primary. I digress... I don't use these weapons, not many have them, but they are quickly replacing autos and it's getting quickly annoying. For reference this is me. http://destinytracker.com/destiny/crucible/xbox/KSI%20JaxTheSkunk

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