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#feedback

Edited by Wais: 2/28/2015 12:02:26 AM
2

Open House: Crucible Control Layouts

Hello, my question is in regards to map layouts within the control playlist and the placement of flag locations. Regardless of what game you're playing, CoD/Halo mostly for myself, there's always been a side people feel comfortable having as they feel it gives them the best chance to win and usually because there's an advantage to holding say "A and B" as opposed to "C and B". Though you may not always be able to hold "A and B" you can still manage to pull off the win even if you're holding "C and B". In most cases in this game, the maps don't have "advantages" instead they're "must" if you plan on winning and I can name you those maps and a few suggestions to what may help. This isn't to say it's impossible to win while holding the opposite flags because I've done so, but if you're currently playing a party and you're with ransoms, as I usually play solo in Crucible, it's hard to carry when you're not on the best possible side. Here are a few more specific maps to note. [b][u]Blind Watch[/u][/b]: for whatever reason, "A and C" had been moved and the only thing it did was provide a higher advantage to taking "C" as you no longer have to step outside of "B" to control two flags. The heavy ammo was moved only on "A" side which gave "C" another advantage since it now exposes those on "A". Before the change, you could no longer hold "B and watch C" from the inside without having to leave the building to control "C" if it had ever been lost. This forced people to leave "B" and allowed those on A a chance to enter the room to have a chance at capping "B". Whenever I randomly join and I spawn at "A" I already know I'm losing without looking at the score. My suggestion for this is to either remove the boxes from "A" side to give a better view from "A" so you can see two flags "A and C" just as you can currently with "C and B" or move the heavy ammo from "C" outside so they're forced to leave. Although, I'd really prefer the map in its original layout. [b][u]Shores of Time[/u][/b]: if you're not controlling "C" good luck. Game is over if you're not controlling "C" at any point and there's really no way around it. The fact that you can literally sit behind a rock and control two flags with a sniper without moving is really rough. The only thing I could really think of doing without moving every flag point would be to move "B" off the platform to the "A" side platform just before you jump to the current position. This way you can't control "B" from "C" spawn and "A" spawn. [b][u]Firebase Delphi[/u][/b]: this is probably my favorite map but that's only if I'm on "A" spawn and can quickly change if I'm on "C". It's really hard to win a game from "C" if you're forced to jump through a window or run all the way around to try and control "B" or even to get heavy ammo in a last chance effort to clear people out of the way. I can, in most cases, control the window and watch them come out from the staircase if they try and get the heavy ammo and it's fun in that case but if I'm those people I'm not enjoying the game. The only thing I could think of is either moving "C" to the back room behind the heavy ammo and keep that door shut (the large circular door) so people aren't being gibed or move the heavy ammo close to "C" forcing those greedy people to jump out from "B" forcing the spawns to flip so it's a bigger risk for those on "A" if they plan on keeping the flag. The other maps like Asylum, the Burning Shrine, or The Anomaly all have advantages to holding a flag but they're not mandatory if you control one or the other end flags which is good in my opinion on their balance. The other thing I'd like to mention is to add in is the new maps that had come with the DLC. The first time playing them it was in a control list but for the past 3-4 weeks it's been clash and I don't play that game type. Is there anyway we could have those integrated to the normal playlists with the option to toggle them on or off when searching? I enjoy those maps but there isn't any rotation on the playlists they're in and with the maps "Blind Light & Bastion" no longer in the rotation the maps feel limited. I enjoyed those maps too so it would be nice to have the vehicles removed in normal playlists or just add them in as well. With this, I was curious to know if you guys had any plans on making any changes to the current map layouts or see any issues with control positions at all. *Off Topic: is the Necrochasm getting any love? Would be nice if the precision hit box was larger or if every third bullet was tracked to to a headshot. Larger clip too please!

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