Quick question, in PVE why is Bladedancer such a terrible orb producer? For a Bladedancer to kill a yellow health bar enemy it takes a lot more effort than any of the other subclasses and we get rewarded with 2 orbs. Every other subclass has the potential to make 4 orbs per yellow bar, it makes no sense as to why Bladedancer, being more risky to use, can't make 4 as well. Please shed some Light on this issue. Thank you.
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#feedback
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We turn all sorts of knobs to properly (or so we try) balance each class and super. Orb production is one of those knobs. Bladedancer has other PvE benefits besides producing Orbs that the other supers don't have.
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Warlocks novabomb only gives you a max of 8 orbs no matter how many ppl you kill with it.
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More to the point - why is it so poor in pve fullstop? Same with golden gun.
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Well hunter is built aroud getting out of trouble and keeping the team from a wipe. A hunter can go unhindered by enemies for almost up to a minute and revive teamates in situations others cant. If u want orbs will u sacrifice the total invisibility and allow AI to melee u when u get top close even while invisible?
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We should be able to make just as many orbs per super as everyone else!
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Hunters! Unite and bump!
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