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Edited by AlexShepardLIVE: 2/28/2015 3:04:41 AM
116

New Multiplayer modes will bring about a new breed of player . . . and campers

No radars? Check One heavy drop per map? Check Map knowledge and flanking tactics? Check as -blam!- Staring at a radar was a crutch that will now be removed and the truly skilled will now come about. The downside? The campers are coming out to play and then turning around and calling it "skill". EDIT: MOTHER OF GOD I FORGOT ABOUT HUNTERS. -blam!- my life. The map will be crawling with invisible pricks EDIT: Hey guys / gals, we got someone from Bungie to respond on here which is cool and all but please don't hound the guy / gal. EDIT: Hey guys / gals, as many of you may now know, Bungie is offering an "Open House" for players to "meet and greet" some of the crucible designers and attempt to get some fire hot questions answered about the upcoming Crucible playlist You can get the details right here at the link provided. https://www.bungie.net/7_Developer-Open-House/en/News/News?aid=12623 This thread will remain open for further conversation
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  • Looking forward to hearing how you guys like the mode. :) I'm pretty decent at using flank routes and aerials to punish campers, but we'll see how the meta-game evolves once it goes live. So far, invisible Hunters haven't been as much a problem as you'd think. A big part of the value of invisibility in PvP is that the Tracker can read like you're dealing with a crouching opponent who's actually moving at a higher speed. No Tracker also makes players more sensitive to audio and visual cues and I expect them to spot invis a little bit faster than in normal Crucible. We'll see when it goes live on Tuesday.

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