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Destiny

Discuss all things Destiny.
Edited by TeKnoVKNG23: 2/26/2015 4:31:53 PM
8

1.1.1 Weapon Adjustments?

I have to be honest, I've been playing Crucible since the patch went live and downloaded. These are my thoughts so far. Auto Rifles: Suros still feels the same and I'm getting kills all over the map with it. Same with Hard Light. If they changed anything it is barely noticeable Pulse Rifles: I noticed both Red Death and Bad Juju kill slightly faster, but it wasn't a huge difference than what I was used to. Pulse Rifles in my opinion still have other glaring weaknesses like weapon handling, reload times, fire rate, etc. I don't think this damage buff is going to do much in all honestly. Hand Cannons: I primarily use The Chance and Timur's Lash. Noticed no change at all. Was still getting 2-3 hit kills with Timur's all over the map. Thorn was still dropping me and others in 2-shots from everywhere. If there was a change again it is hardly noticeable. Fusion Rifles: Still very effective and 1-hit kill capable out to mid-range, doesn't feel like much has changed here. Special Weapon Ammo: The nerf to starting ammo makes no difference. I started with 10 rounds for both fusion/shotgun, and hit 20 upon picking up the first special ammo box. The special ammo is still everywhere and abundant so after one pick up you are good to go and can use your secondary like a primary still. The change to ammo count was completely pointless. Also you no longer lose special ammo upon death. Gotta say overall I think people were going a bit overboard getting mad about "nerfs" as I honestly can't tell much of a difference with this new patch. About the only thing that looked majorly bad was the "accidental" Vex nerf. Thoughts?
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