JavaScript is required to use Bungie.net

#feedback

2/24/2015 3:44:04 PM
4

Nightfalls, Weeklies, Dailies, and Replayability

I got to thinking about the nature of this game's replayability. Destiny largely relies on increasing difficulty level to present us with new challenges. The problem is the challenges aren't really new. What if, instead of completely relying on modifiers, we actually had variants of missions that were more challenging and demanding in an organic way? For example, what if the final battle with Omnigul took place in a different room, which didn't have a convenient lobby area to fight from? What if, on the way to Phogoth in a nightfall version of the strike, Ikora radioed in and told us to detour to the World's Grave to save a fallen Guardian because there weren't any other fireteams in the area? What if the nightfall version of the Archon Priest strike had us arriving too late and finding the Priest's soul fully restored (and he didn't have a gun that was only effective within cuddling range)? What if the nightfall version of the Nexus had the hydra boss fully encapsulated in a shield, instead of having a gap we could conveniently fire through (and what if the minotaur that spawned up top was invulnerable so we couldn't just cheese it every. stinking. time.)? This could be applied to dailies, too. For instance, what if the heroic version of the final mission had the heart bring all three of those gate lords to life at the same time? The worlds are already built. In large part, missions simply direct you through them. Detours could be created to have you take alternate paths that bring you through more hostile territory. Or, maybe previously empty areas could have a large battle raging that you have to fight through to continue on a strike. Additional features, such as vestiges and dark burden, could be built into old missions. In short, what if the more difficult versions of missions and strikes actually were difficult because they were different in a more challenging way? Modifiers are great, but they don't fundamentally alter the experience in a way that will keep them fresh.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Couldn't agree more. As I wrote in another thread, the first (and easiest move) would be diversifying the daily bounties and making the Weekly Heroic and the Nightfall different strikes. Many of us are sick of playing the same strike 6 times every week. I think that's the first step because it would require no change to actual content. After that easy fix, it would be awesome to see some of your great ideas implemented!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • That would be nice...but sh!t in one hand and wish in the other unfortunately.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Love it

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • With a lot of things in Destiny, the modifiers just feel like artificial difficulty enhancement. Even something as subtle as changing the types of mobs that appear in certain encounters could make things so much more interesting. That would get a lot more life out of the strikes in dailies and Nightfalls.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      4 Replies
      You are not allowed to view this content.
      ;
      preload icon
      preload icon
      preload icon