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Destiny

Discuss all things Destiny.
2/23/2015 8:04:59 PM
1

Things that need to be done for HoW and Destiny as a whole.

For HoW: -Make it so the raid weapons have unique, but useful perks. In both raids their are weapons that are obviously the best to get from them and sadly the rest are usually trashed. -Don't make a material that will be useless in the next update. For all the people complaining about VoG being useless, you can still get ascendant materials which will be used in future updates and with IB/ Queen's Wrath gear. Unless they make it so Radiant Materials are used in the next update there will be no use for them. -Don't make Roc Strike Playlist useless. As it, the previous level 24 strike playlist was made completely irrelevant due to the fact that the 26 playlist gives engrams and rewards and also gives the same marks and rep as the level 24. It should have been better surely, but making it so the other playlists are worse doesn't make Roc any better. Doing the same with Dragon would be idiotic to a fault. Roc should be kept as is with Dragon Being better so players have something work with. -As much as any one may hate me for saying this. In the next raid, if there is to be a new material, weapons and armor shouldn't be given in the first run. Reason being, if there is a new material, there is going to be no way for the players to have enough of them to fully upgrade either. -Make truly unique exotics and actually useful exotics for Sunsingers. As it is now most exotics has combined effects from other weapons or just upgraded version of other perks (Icebreaker has an upgraded Firefly, Gjallrhorn has an upgraded cluster bomb, and hardlight has a pretty much skip and armor-piercing rounds combined). Most Sunsinger exotics are pretty much sub-par (Two fusion grenades or longer solar grenades). Story Missions/Strikes and Enemies: -Make it so story missions are actually worthwhile and not just DLC missions. As most of you may have seen, new difficulty levels were added to the original story missions, but other than for daily purposes some of them are never used. Like the first real mission you do in the game has a level 30 variant that has/isn't used, and offers no rewards. -Make it so the higher level enemies actually give off more experience and have a higher drop rate. As it is now there is no real reason to farm/fight higher leveled enemies as you have the same chance of drops and exp. as fighting any level 2 enemy. -Make it so bosses have a chance at dropping exotic engrams. This is another thing that was removed from the game that would be highly useful in helping new and even experienced players get better gear. Either that or have it so certain bosses can drop certain exotics. Then people would still have to farm for them (much like getting the vex or crux from raid bosses). Engrams and the Cryptarch: -Restore the Cryptarch to the former amount he use to give for engrams. I am sorry, but you are not fooling a soul with this "He gives half rep, but has better chances at legendaries" crap. It was just ploy to make the players feel this way. Basically they are playing a mental trick: If you are only getting packages half the time, then of course it is going to feel like you have a better chance at legendaries because you aren't getting engrams nearly as often. -Remove the Ascendant Materials from legendary engrams. This has been a thorn in my side since the Vault of Glass released. It is a steady way to get Ascendant Materials. Now before it's release I could have seen this as way for people to get their levels as quickly as possible, but now it's kind of a slap in the face. It's even worse because legendary engrams are so rare to begin with. -Make it so at higher ranks the cryptarch has chances to sell legendary and exotic engrams. I know for a fact that people would be willing to pay 7500 for Legendaries and 15k for Exotics. It would be amazing and would actually have to do with the fact that ranking up the cryptarch does exactly what it is supposed to. Vendors: -Make it so all vendors can re-roll equipment. This is possibly one of the best thing introduced and it is only available for Iron Banner, but there are a lot of good weapon that the other vendors sell and it would be amazing if we could get different perks for these weapons as well. -Make it so factions actually can sell their full inventory. It is highly annoying that you can only get certain weapons from either Nightfall,Engrams, and Packages and even then you only have a chance. It's the same for shaders and ships. You should be able to purchace these items once you have ranked up enough. It would add alot of customization. -Make Faction Sparrows. It would be pretty cool to see people on custom legendary Vanguard, Iron Banner, Crucible, Dead Orbit, FWC, and New Monarchy Sparrows. Even having streams that represent said faction would be all the better. Crucible: -Return Blindwatch to the way it was. As it now, A side has a huge dis-advantage to C side and pretty much has to ignore the territory and go directly to B. Most time if you spawn on A side and don't have a skilled enough team you are more than likely gonna lose. -Reduce the amount of special ammo that drops, remove Starting Special Ammo, and reduce the spawn timer for special ammo. As it a lot matches are also lost because people rely to heavily on special ammo and take no time in familiarizing themselves with their primaries what so ever. There are literately players that rush from across the map trying to shotgun people to death. -Increase mark and rep gains in crucible. As it is even if you win all you matches it would take you about 34 matches a week to get all the marks you possibly could multiply that by the max rep you can get per match (31) about 1000 rep a week, you get that same amount from doing the nightfall then max weekly. If you were to lose it would be 50 matches at 12 rep would get you about 600. Winning should net 5 marks and losing 3 while upping the rep gains from 50 to win and 25 to lose. Exotic Bounties: -Give an alternative to PVP parts in missions. The best example I can think of is thorn for void kills. There could probably be something instead of getting points in PVP get so many void kills (so instead of points it would be kills in PVE). For invective it could be something like reviving X gives X and you need so many points to get it complete. Having two options wouldn't exclude anyone. These are just some things I got to thinking of, Post Below on things you think need to be added/changed for HoW or Destiny as a whole.

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