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Destiny

Discuss all things Destiny.
originally posted in:Thorny Guardians
Edited by DarkChildOfLight: 11/12/2014 7:43:08 PM
88

I used to hate Warlocks like you...

There were many complaints during the Beta phase of Destiny about Warlocks being overpowered. Lately, those complaints have stopped. Since the full release of the game Warlocks are no longer seen as overpowered, however the potential of the Voidwalker and Sunsinger subclasses is not to be underestimated. The Warlock sub-classes show great diversity, suiting many different styles of play. Recently, Warlocks have enjoyed near-celebrity status. Having become highly sought after by raiding groups for their abilities to push bosses into the abyss. Even still, the power of the Warlock has not yet been fully realized or understood. Warlocks are an enigma; being neither this nor that. It is very difficult to put Warlock players into a box because they are so varied. Warlock players are indecisive. They wanted both the style and flare of the Hunter and the strength and nobility of the Titan. What they got was a compromise. And compromise is a quality that all Warlock players share. Warlocks are the biggest geeks. They enjoy fantasy and fiction. And of course - like all nerds - they love space magic. Warlocks have many interests, including culture, food, history and the sciences. Warlocks are open minded. Most tend to appreciate and admire the differences in people, be they strengths or weaknesses. Warlocks are the most diplomatic people. They try to keep everyone happy. Warlocks can be moody. Sometimes even depressed. Warlocks perhaps worry too much about the way that people treat each other and this can weigh them down. Warlock players are bright and educated and they try to maintain a balanced outlook. They know that they don't know everything, even though they often act like they do. Some Warlocks like to be judge, jury and executioner. Others don't seem to be concerned about anything. Warlock players are dreamers and idealists. And they never really stick with anything for too long. Warlock players like to put themselves in other people's shoes, you'll notice many have a second or third character for this reason. Warlock players are deep thinkers. They like to experiment and consider alternatives and probability. Warlocks like to take charge. Although they can have trouble with rebellious Hunters. The Titans will allow the Warlock to lead, as long as he is a good and capable leader. If not, then the Titan will contest him and the Warlock will almost certainly find himself displaced. Warlocks are chatty and they love to debate. If a Warlock is really excited about something it can be difficult to get them to shut up about it. Warlocks can at times be selfless. They will postpone their own agendas for other guardians. They will try to adapt their playstyle, perks and loadout in an attempt to cover any shortfalls in the team. Warlocks are prone to sudden bursts of frenzied activity, followed by a long spell of laziness. Warlocks can be careless in battle, their Nova Bomb, Radiant Skin and Fireborn allow them to make mistakes with relative safely. Warlocks are very skeptical, they have seen the best and the worst sides of humanity so they always look for facts and proof in everything. Warlocks enjoy research and lore. They are always coming up with theories about Bungie and Destiny. Warlocks are managers and motivators. Warlocks are social and adaptable. Most Warlocks stay behind the scenes while their louder friends take the spotlight. Deej is probably the most famous Warlock player. This, coming from a Warlock and Hunter player, and a [url=http://www.bungie.net/en/Clan/Forum/511412/0/1/0]Thorny Guardian[/url]. See you all Starside. Inspired by: [url=http://www.bungie.net/en/Clan/Post/511412/77089140/0/0]I used to hate Titans like you...[/url] [url=http://www.bungie.net/en/Clan/Post/511412/77415868/0/0]I used to hate Hunters like you...[/url]

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  • Dude shut the hell up. The only reason I went Warlock is because it wrecks in pvp. A purple rocket launcher as your super and a melee that connects from a 10 meter distance ? save some for me. Couldn't care less about anything else and definitely don't see myself in all that gibberish. And btw I thought you were going to say '..but then I took an arrow to the knee'. Would have made more sense.

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