What's up titans. As title says, just wanted to share some tips on some builds I love playing around with, mostly in pve. If you have other tips feel free to include or comment!
Build #1-Berserker (striker): reckless, aggressive, loves high damage. Utilizes strength and intellect.
Preferred weapon: hand cannon or auto rifle.
Secondary: shotgun or fusion rifle.
Heavy: Any
Armor: helm of inmost light
Notable perks: Flashbang. Increased Height. Shockwave. Amplify. Transfusion. Shoulder charge. Maxes out armor and recovery. Little agility. However can max agility for some high lifts for better DfA aim (better for outside like patrol though)
This is my default build on my striker. I use flashbang to enter a tight closed area, then focus on priority targets. I take out the little guys first then the harder target. Less oncoming fire to deal with. If I see cover, I sprint to it and charge any nearby enemy (I always follow up with a punch that may land the kill for hp regen). Switch to shotgun if needed. Repeat. Once super charges, I see where the enemy tends to clump. Lift high then with death from above, aim in the center of action, shock wave wipes up the rest.
Build #2-Support (defender): loves making orbs for teammates. Passive aggressive type. More defense oriented. Loves to soak up damage while dishing some out. Discipline and intellect
Preferred weapon: Thorn or any handcannon
Secondary: sniper
Heavy : LMG
Notable perks: suppressor grenade. Controlled lift. Blessing of Light. Gift of light.
Gift of the void. Iron harvest. Maxes armor and recovery
Armor: ruin wings
This build is centered around becoming an orb spawning machine. I've had messages from random players in strikes saying that they've never seen the battlefield littered with so many orbs. Also, this is mostly a strike type build. You can use it in raids however.
Toss suppressor grenades on high priority targets like wizards, captains, minotaurs. You use blessing of light to help soak damage so you can be in the front line shooting your lmg, with the chance to spawn orbs. Melee kill anyone close to death for barrier and melee small targets to spawn orbs. Once dawn is up, cast it to a place you and your team can fall back to. Then push forward again. Potentially can get 5 orbs if enemy is free firing on you. Try not to put it down too open since your blessing shield won't last too long since you are in the thick of it. Place it near cover. Your team will love you since they will use soooooo many supers in 1 strike.
Build #3-Tank: loves taunting enemies. Protector. Still wants to pack a punch though. Uses discipline and strength / intellect
Preferred weapon: Red Death or Suros
Secondary: fusion rifle
Heavy: any
Notable perks: magnetic grenade. Catapult. Weapons of light. Relentless. Illuminated. Max armor and recovery.
Armor: no back up plans or glasshouse
Most of us know the "tank" in RPGs symbolize the guy who takes the damage so the other team doesn't. Yet a real tank can also pack a HUGE punch to the enemy line. This is for you if your interested.
You are literally in the thick of it. Red Death will keep your hp regen up a lot and weapons of light will only give it more firepower (even more when patch is up). Magnetic grenade on harder targets to get their health down. Your barrier will soak up a lot of damage. I've survived phogoth stomps and Omnigul blasts for several more seconds than my teammates could. "Enemy, focus on me while my hunter / warlock friend shoots you to death!" Just keep up barrier and keep killing with red death. Catapult will thrust you out of harms way, or in it! You are the walking fortress.
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