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2/11/2015 9:13:23 PM
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Come up with a new subclass

Invent a new subclass for any of the classes that is interesting and fun. You can come up whatever you want and leave a comment on what you came up with.

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  • Edited by ThunderSteelOne: 2/12/2015 10:36:39 PM
    [b]Hunter: Void Stalker[/b] – Void based subclass [b]Grenade 1:[/b] Singularity fragment – A grenade that pulls all enemies in it's blast radius towards the origin point, deals low damage. [b]Grenade 2:[/b] Void field – This sticky grenade affixes itself to it's target, creating a small damaging aura that follows the victim, lethal over time. [b]Grenade 3:[/b] Black star – A grenade that splits into 6 bolts that travel outwards from the detonation for a long distance, damaging anyone caught in their path, moderate damage. [b]Jump:[/b] Void Shard - A Double jump that quickly pulls the Hunter a distance in the direction they are looking. Talent 1: Upgrades the distance of the pull on double jump. Talent 2: Upgrades double jump to become omni-directional. Talent 3: Upgrades the speed at which double jump pull you. [b]Super:[/b] Become Void – The hunter becomes infused with void energy. From the moment of activation the hunter leaves a trail of void energy that sustains until the super ends, enemies that come into contact with an affected are suffer incredible damage. Talent 1: Increases the duration of Become Void. Talent 2: You take reduced damage while Become Void is active. Talent 3: Allies that come into contact with your Void trail gain an over shield. [b]Melee:[/b] Dark Blade – A melee attack that deals void damage, draining a portion of your enemies shields and transferring it to you. Talent 1: Kills with Dark Blade leave a damaging void area for a short time. Talent 2: Damaging an enemy with Dark Blade has a chance to reset your grenade cool down. Talent 3: Kills with Dark blade Grant you an over shield. [b]Titan: Fist of Light [/b]– Solar based Subclass [b]Grenade 1:[/b] Comet trail – A grenade that can pass through enemies, damaging them before it explodes in a small radius for moderate damage. [b]Grenade 2:[/b] Incendiary Grenade – This grenade explodes in a small radius for minimal damage but leaves a powerful burning effect on those affected by the blast. [b]Grenade 3:[/b] Sun shard – This sticky grenade attaches to the target, exploding for lethal damage, leaving a solar flare for a short amount of time. [b]Jump:[/b] Shooting Star – A Double jump that holds the the titan in midair the longer the jump button is held, when the button is released the titan will rocket quickly towards the direction being held, the distance increasing with the length of time the jump button was held. Talent 1: Increases the speed at which Shooting Star Jump charges. Talent 2: Shooting star leaves a brief trail that ignites enemies that touch it. Talent 3: Upgrades Shooting Star to have a triple jump that charges similarly. [b]Super:[/b] Crucible of Flame – The titan creates a wreath of flame around him and his allies. Any attacks the pass outward through the fires deal additional solar damage. The Crucible of flame may be cancelled early dealing AOE Solar damage outward from it's perimeter based on the amount of time remaining. Talent 1: Enemies inside the Crucible of flame take ongoing damage. Talent 2: You and Allies inside the Crucible gain an overshield. Talent 3: Enemies cannot enter the Crucible of flame, but ranged attacks still pass through. [b]Melee:[/b] Fist of the Sun – A melee punch that deals solar damage as well as knocking the target back a short distance. Talent 1: Fist of the sun ignites the target for a short duration. Talent 2: Increases the distance Fist of the Sun knock the target back. Talent 3: Kills with fist of the sun reduce the cool down of Crucible of Flame. [b]Warlock Lightning Rider[/b] – Arc based Subclass [b]Grenade 1: [/b] Arc Font – This sticky grenade constantly emits a bolt of arc damage, enemies hit by the bolt become the new point of origin of the arc, this may chain multiple times. [b]Grenade 2:[/b] Ball Lightning – Creates a large ball of arc damage that travels forward from the blast origin, ricocheting off walls for a short duration, deals heavy damage. [b]Grenade 3:[/b] Shock Field – This grenade creats a field of energy at the location it detonates, dealing minimal damage but affecting the nervous system of those who enter it, slowing their movement. [b]Jump:[/b] Storm Walk – A double jump that allows the warlock to move freely through the air for a short duration, attacking cancels this effect. Talent 1: Upgrades the duration of Storm walk. Talent 2: After using storm walk you deal a small amount of AOE damage where you land. Talent 3: Allows you to run during storm walk, but shortens it's duration. [b]Super:[/b] Call of the Storm – You call down a large pillar of arc energy the deals heavy damage over time to anything it caught within it, the pillar will slowly travel in the direction you are looking. Talent 1: Increases the speed at which Call of the Storm travels Talent 2: Call of the storm no longer moves but centres on you, granting you an over shield Talent 3: Call of the storm leaves a damage field where it ravels. [b]Melee:[/b] Thunder Fist – A melee attack that deals arc damage and chains between nearby enemies, dealing half damage to each subsequent target. Talent 1: Enemies killed by Thunder Fist explode Talent 2: Increases the damage taken by the chained targets of Thunder Fist. Talent 3: Kills with Thunder Fist recharge your shield.

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    • Edited by gt4mawn: 5/31/2015 4:35:02 PM
      Medic Class (not sure what class but probably hunter as they don't have a support one yet) Melee: Life-Stealer- (restores health and drains enemy health) Bonuses: -Lifestealer restores more health -Killing enemies has a chance to drop a medpack -Plant a leech device, meaning you do not restore any health, but delivers more damage and extra damage over time. Super: Revive all teammates within a certain radius. Bonuses: -Revived Allies gain an over shield. -Revived Allies receive full ammo. -Each Ally revived grants you +15% damage for a short time. Grenades: -Med-Pack, a throwable med pack which heals yourself/allies close enough to it. -Life-Sapper, a frag which drains enemy hp and restores yours (low damage). -Revive Grenade, can be thrown at an ally to revive them (long cooldown, short radius) Misc Bonuses: Row 1 -Your super can be aimed (you would hold down the super buttons and a target would appear on the ground, releasing the bumpers when you have targeted) -All allies very close to you receive +10% health -Allies can be revived 3 times quicker, and health packs are more effective. Row 2 -Your super and revive grenades have a greater range. -Precision kills restore your health 5%. - 'Get Out Of Jail'- When you revive an ally, you and they are teleported randomly 10 feet away. Very low armour High recovery Medium-high agility Opinions?

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      • TITAN CLASS: Riftdweller ELEMENT: Rift (black icon) [i][b]"Those caught in the rift are never to be seen again." - Osiris[/b][/i] [b]Jumps:[/b] - Lift - Increased Control - Increased height - Shift: [i]Double tap the jump button to instantly teleport a few metres ahead.[/i] [b]Grenades:[/b] - Inverse Rift: [i]a spike that sticks to any surface that sucks in all nearby targets then explodes.[/i] - Lag grenade: [i]an explosive grenade that causes all caught in it's blast to move around sporadically.[/i] - Rift: [i]a grenade that causes a portal to appear that the user can use to teleport to a random point in the vicinity.[/i] [b]Super: Rift Bomb: hurl an explosive bomb of rift energy that explodes above/ below enemies, and sucks them into a vortex that instantly kills them.[/b] - Increased radius: [i]increases the radius of the rift's gravitational pull.[/i] - Inverse rift: [i]instead of sucking the enemies in, rift bomb throws enemies all over the place.[/i] - Shift rift: [i]rift bomb can travel through one wall.[/i] [b]EXOTICS:[/b] - Grips of the Rift (GAUNTLETS): [i]provides Inverse Rift for rift bomb[/i] - A1392 RIFT AGGRESSOR (CHESTPLATE): [i]Rift Grenade sucks enemies within a small radius, causing continuous damage and trapping them.[/i] - Archon Greaves (BOOTS): [i]Shift now teleports double the distance.[/i] Any ideas for subclass upgrades? Add them below! If you liked this, check out my channel: [url=http://www.youtube.com/thetwoenglishgamers5][/url]

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      • Could you imagine a warlock arc class? That's some infamous shit

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      • Edited by jrobb1999: 6/1/2015 11:56:17 PM
        The "whiner" subclass, available on all classes. When you get shot by an "OP" weapon, you immediately post useless ramblings on the forums. Your grenades don't do any damage. Your super can only kill one opposing player at a time. Thorn's DoT rate increases when used against you but slows when you use it. Opposing shotgun range is increased to 100 yds while it is decreased to melee range only when you have one equipped. This subclass is not void, solar, or arc. It is saline based, saturated from your tears. Your attack damage in pve is decreased when facing a boss. If you do not have a gjallahorn, the events and activities will automatically decline your entry. Have I missed anything?

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        • I was thinking about eris morn the other day and how she uses the darkness as a weapon because she was corrupted by it. Then revelation struck and i thought maybe we can have subclasses which use the darkness as a weapon and have a different subclass for each enemy species in the game, so here they are. Warlock subclass Hive breeder: Super- swarm- summon 6 allied thrall ancient curse- summon 3 cursed thrall instead Sworn defender- summon a knight instead Greater bond- improves stats of summoned thrall Grenade- bolt of corruption- throw a hive boomer bolt Sphere of darkness- creates wizard cloud in impact Reanimate- summon 2 allied thrall at location Melee- ravaging claw- killing an enemy heals you Raging blade- if charged twice perform a sweeping sword attack Hive mind- melee an ally to heal and buff them Reuse soul- killing an enemy turns them into a thrall Hunter subclass Fallen angel: Super- call of the kell- you gain increased defense, allies gain increased damage Backup plan- gain an allied fallen sniper as well Reinvigorate- resets timer on all buffs allies or yourself are currently experiencing Powerful speech- reduces cool downs on allies grenades and melee by 80% Grenade- arc bolts- fire three seeking arc bolts in quick succession Shock implant- stick to a surface and detonates on proximity Void river- release a stream of ether dealing continuous damage Melee- taser blade- slows enemy on hit Raging current- killing an enemy causes them to explode Data theft- hitting an enemy gives you a full magazine Shock pulse- teleport through an enemy damaging and stunning them Titan subclass Warmonger: Super- juggernaut- turn into a colossus temporarily Rocket pods- gives you rocket pods as well Rambo- gives you a second minigun at the cost of significantly decreased range and accuracy Heavyweight- lose the minigun in exchange for stonger melee and increased defense and speed Grenade- micro rocket- launch a small rocket Brainwave- releases the psion wave attack Twinade- release two incendiary grenades Melee- shield smack- stuns enemies on hit Kinetic force- inflicts serious knock-back on hit Metal wall- gain increased defence after a hit Spoils of war- kills give you increased chance of ammo dropping Can't decide what class this one should belong to, it is based on the vex Terminator: Super- temporal warp- creates a bubble which slows down enemies and their projectiles whilst speeding up yours Time snap- damages enemies in the field when it collapses Pocket dimension- constantly heal inside the bubble Time shift- press button again before it ends to move it to you Grenade- telefrag- teleport to the location it lands if it directly hits an enemy it deals double damage Warp grenade- sticks to enemies slowing them and exploding after 4 seconds Null grenade- high velocity, really bouncy grenade Melee- temporal shunt - teleports enemy away from you on hit Lockdown- temporarily disables abilities Ethereal lance- melee penetrates enemies Space fracture- kills release axion bolt seekers

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          • ShadowRunner - hunter subclass, focused completely on void damage, this is becuase hunters already have solar and ark focused abilities, why not add a little something else to the mix, not sure about a special but maybe something involving holograms

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          • They kinda already did

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          • Run and gun hunters. Called trackers, they can shoot and run and run and reload. Please Check out this Destiny article on improving the Grind and Depth of the game, thanks. https://www.bungie.net/en/Forum/Post/123900905/0/0

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          • I was thinking a warlock subclass with a pet shank would be cool. Super could make it a servitor that grants a buff based on perks/exotic

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          • Warlock subclass Taco time Warlock opens his/her legs and all guardians nearby have trouble moving for the next 3 spawns Titan subclass C slam Titan takes out his Dick and slams it on the group. All the enemies on the map get stunned for 30 seconds

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          • Void hunter. You get three void knives as a super. You throw them and they create a black hole sucking in any and everything near them and to finish it off they explode to take out any survivors. To balance it in PvP you can shoot the black hole to cancel it out and the void knife would be really noticeable being thrown and you have time to run from it's pull.

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          • Edited by ElderWolfWalker: 5/31/2015 11:13:55 AM
            [b][u]Hunter Subclass[/u][/b] [b]Dark Wolf[/b] [u]Super[/u] Spawn 5 wolves made of void energy. These wolves will defend you and your team mates at all cost. [u]Grenades[/u] [b]Seraph Sphere[/b] - throw a grenade the explodes on impact, creating a sphere slowing down any enemies that walk inside. [b]Void charge[/b] - throw a bomb, exploding in proximity to an enemy [b]Grid charge[/b] - throw a grenade tagging new by enemies, which can be seen through walls for a short time. [u]Melee Abilities[/u] [b]Void tackle[/b] - hitting an enemy from behind or from above will result in an assassination, which leads to instant death. [b]void summoner[/b] - hitting an enemy has a small chance to spawn a void charged wolf [u]jumps[/u] [b]Air strafe[/b] - tapping the sprint button in any direction will allow you to quickly strafe to that direction. This skill comes with double jump. [b]Void Horizon[/b] - after jumping or double jumping, you can double tap the sprint button forward, resulting in a 3 second drift. You move at the speed of a sparrow. [b][u]Exotics for this subclass[/u][/b] Exotic chest piece [b]The mother wolf[/b] Your super spawns 5 wolves (like normal), how ever now you can spawn an additional wolf, called the mother wolf; which does 1.5 damage that a normal wolf and has triple the health than a normal wolf. Exotic boots [b]Tactical Air Grid[/b] While using void horizon any enemies in close proximity to you will be seen through walls for a short while. Your team mates can also see them. Exotic boots [b]The Void Pilot[/b] Instead of spawning a sparrow, you spawn a mountable wolf, which is 1.5 times fast let than the time breaker. These boots also allow you to blink with this subclass. Exotic gauntlets [b]Void frame[/b] You can hold two grenades. You revive teammates faster and can be revived faster. You also spawn more orbs. Exotic helmet [b]Void master[/b] Any void abilities do 1.5 times more damage and you resist void damage from any source.

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            • Edited by Excalyber: 3/29/2015 5:34:46 PM
              Hunter - Void subclass [b]Specter[/b] "Haunt your foes with the power of the void." Grenades: •Wraith: Goes in a straight line after being thrown and chases anyone it goes near •Shade: Breaks on impact & blinds enemies •Bind: Damages enemies & slows movement speed Blink: •Better Control: Blinks where you are looking(instead of where you are moving) •Increased Distance: Blink goes farther •Shadow Bridge: Jumping while sprinting creates a ghost bridge(extending in the direction you were running) under your feet that you can jump from again Super: Phantom Bow - Summon a phantom bow that shoots a cone of arrows, killing anyone they touch(or doing massive damage in the case of a boss/ultra •Echo: The points of contact pulsate damaging nearby enemies •Ghost: You become transparent for a short while after activating your super •Armored Archer: Gain increased protection while your super is active Hidden Blade: Teleports behind target & deals extra damage •Toxic Edge: Poisons target, causing damage over time •Vampiric Touch: Grants a shield if target is killed •Ambush: Grants invisibility for a short time Stats 1: •Path Forgotten: Speed & toughness •Path Forbidden: Battle recovery & speed •Path Unknown: Battle recovery & toughness Perks 1: •Rogue Movement: Move faster and slide farther •Evasion: Gain slight damage protection while invisible •Bending Light: Harder to see while invisible Stats 2: •Way of the Drifter: All Attributes •Way of the Fearless: Toughness at all costs •Way of the Nomad: Maximum battle recovery Perks 2: •The Escape: Gain invisibility when weak •Scavenge: Ammo pickups reduce grenade and melee cool downs •Large Quiver: Reduces cool down of Super

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              • Edited by A Pumpkin Spice Bagel: 6/3/2015 3:42:51 AM
                Arc Warlock Subclass Stormweaver Grenades: Cyclone Grenade: creates a whirling cyclone that damages enemies trapped inside Arc Bolt grenade: sends a bolt of arc light that chains to nearby enemies Static grenade: creates a field of static which slows down enemies Movement: Glide: I'm not gonna explain these Modifiers: Focused control: Focused burst: Blink: Super ability: Storm call: summon 3 lightning bolts that hit near you Modifiers: Forewarning: Create a static field around you that slows down enemies when Storm Call is activated Eyes of judgement: Activating Storm Call in the air allows you to aim the arc bolts Conductor: Storm call bolts arc to nearby enemies with less power when they hit Melee: Static: A powerful melee attack that slows down enemies hit with it Modifiers: Neural Shock: Static temporarily blinds enemies (about 2 seconds) Overload: enemies killed with Static explode and inflict a slow debuff on nearby enemies Dissipating Charge: kills with static greatly reduce the cool down of Storm Call Class Modifiers: Arcane Wisdom: Arcane Spirit: Arcane Force: Ability Modifiers: Divine Blessing: You are much harder to kill while using Storm Call Power Surge: Hits with static increase movement speed of yourself Lightning Rod: Storm Call bolts are more likely to hit enemies Attribute Modifiers: Ancestral Order: Chaos Order: Divine Order: Ability Modifiers: Flux capacitor: Carry an extra grenade charge Slow Dissipation: Drastically increase the duration of static grenades, the static effect, and forewarning Divine Wrath: Storm Call summons one large bolt directly on the caster instead of three nearby Any suggestions are appreciated as long as they are constructive

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                • Edited by hexxem: 6/3/2015 4:31:55 AM
                  Dick crusher. It takes all your little dicks & crushes them. Why? Because f[i]uck[/i] you, [i]THAT'S WHY![/i]

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                • Titan: Warlord (solar) Forged in the fires of frontier warfare these titans have turned the light in to the cleansing flame of retribution.

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                • Hunre: Rouge Super: Get a limited super sort of like arcblade. Strafe forward with void energy and anyone gets annhilated if they're in front of you. Every stafe uses %10 energy.

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                  • "Hive God" This is for every class. It has one upgrade, and as soon as you unlock it you get to just run around as crota, with the sword and everything.

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                  • Edited by NeverAlfredo: 6/3/2015 4:19:17 AM
                    Warlock: Arc subclass Thunderlord "Mother nature's a bitch." Super: Generate an AoE that pulses out three times from your body, electrifying everything in the radius. If there is electrical equipment nearby, damage is increased. (Cast time for first pulse, can move freely afterward). •increased range •targets hit by lightning chain to other enemies •turns all three pulses into one, stronger pulse Grenades: Thunderstorm: Acts like a solar flare, but is instead a thundercloud that strikes lightning down below where the grenade was thrown. Rampant lightning: Same as axion bolt, but with lightning bolts instead of void orbs. Arc fusion: Throw a ball of electricity, sticking to the enemy, dealing massive damage. Melee: Create a lightning bolt from your hand, arcing towards your target. •can chain to multiple enemies •burns target for a duration •thunderclap: disorients the person hit by the lightning, blinding and muting all sound. Jumps: Blink Double jump Tornado: launched more forward than upward, but at a much faster speed than any other jump. That's all I got.

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                    • Warlock arc ·Electro Melee=arc bolt ·Shoot a bolt of electric at your enemy slowing them and your melee can reach from a far. Upgrades · Hold 2 charges ·Arc bolt travels faster and farther ·Arc bolt travels to a enemy nearest to your targeted enemy Super=storm ·Summon a dark cloud and when enemies walk within a couple hundred feet then get zapped and slowed Upgrades · Storm last longer · Shoot 1 bolt at s time but does x5 damage · Shoot multiple bolts at once but do x5 less damage then the single bolt Jump=blink ·A short distance teleportation Upgrades · No cool down · Blink farther · Blink in the direction you are looking Grenades · Shock grenade=on impact, it sends out a shock wave at near by enemies ·Lightning grenade=on impact, a cloud is formed and shoots bolts of light at enemies · Sticky grenade= deals bonus damage to the enemy it attaches to Buffs row 1 ·When you blink, enemies near you slow down and take damage ·After running for a short time, lightning travels through you, you get a damage increase and a small shield ·Shock grenade can send 3 waves instead of 2 Buff row 2 ·Your melee does DoT ·When you give a slowness effect on someone they slow down even more and for a longer time ·Storms bolts do more damage Thanks for reading. This took s long time.

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                      • Edited by Did911BushDo: 6/3/2015 2:55:32 AM
                        Warlock Subclass - The Nerf Super - Nerfs any gun touched by the tears that get shot out if it touches them permanently until they pay 5$ or sue bungie Grenade - 1st - nerfs person touched by salty tears temporarly for 5 minutes until they come to the destiny forums whine about nerfing a op weapon 2nd - causes axion bolt type grenade that makes people put on their mics and start yelling at you and bitching at you about using op weaponry 3rd - makes the other players dlc not able to work and makes them pay 5 dollars to get it back or they have to take a picture with a midget holding this balloon https://skeetskeetbangbang.files.wordpress.com/2012/06/img955771.jpg

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                      • Hunter needs void/support I'm not going to go through every piece, but it would be great to have a grenade or a super that functioned like slag did in borderlands - tag an enemy and it temporarily takes more damage

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                      • Why? It won't fit what BUNGIE had "in mind" for their game anyway... All good ideas are ignored by them

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                      • Arc warlock with a mini fusion rifle for a melee

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                        • I want to see a new class: Medic A buffer/debuffer who can heal people's burns, poisons, etc. Would have low agility and armour, high recovery, and all powers are geared to healing others or draining enemies of their ability to heal/recover. Could also have a subclass that is more offensively based: doesn't heal or recover but instead has area effect debuffs that can prevent recovery, drain health or super energy, as well as cast temporary blindness or disease/poison. Disease could be contagious for a short period so people who stick too close together for too long will catch the disease.

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