JavaScript is required to use Bungie.net

  • Mission Statement

    Super Good Advice (SGA) is your daily dose of Destiny content prescribed by Spawn, Hylebos and A 3 Legged Goat. SGA is designed around the community, for the community. To be part of the conversation, grab a seat, follow up, and beware of low flying kitchen appliances.­­­­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­­ ­­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ [url=https://www.bungie.net/en-us/Forum/Topics?tg=%23SuperGoodAdvice][b]#SuperGoodAdvice[/b][/url] | [url=https://twitter.com/bnetsga][b]@BnetSGA[/b][/url]

  • Membership

    1 Member
    Total number of users that have joined this group
    11 Years as a Group
    Total number of years this group has been active
  • Admins

  • Tagged

originally posted in:Super Good Advice
Edited by A 3 Legged Goat: 10/6/2013 12:17:44 PM
11
10
Spawn

Bungie's biggest lesson to learn from Halo to Destiny?

[b]"Bungie's Brave New World." | [/b] [url=https://www.bungie.net/7_SGA-Master-Archive-Thread/en-us/Groups/Post?id=61330820&groupId=39865#referred-][b]Thread 1 of 7 [/b][/url] It's Super Good August! To kick things off, [url=http://www.edge-online.com/news/what-bungie-learned-from-making-halo-and-how-it-influenced-destiny/]Bungie was featured in today's issue of [i]Edge Magazine[/i][/url]. Here they discuss their hopes, dreams, ambitions and what they plan to take control of in Destiny. Three quotes in particular stuck out to me even just in this article: [spoiler][i]“I think we did two things well with the Halo games. One, we told a story that you can play by yourself or with a small group of friends. And two, we made a great hardcore, competitive game."[/i] [i]"Between those two poles there’s a vast gulf of opportunities but a lack of choices. We want to very carefully bring those two communities together and open up those choices.”[/i] [i]“The big lesson [from Halo] is: if you don’t have a plan for the future, you’re scrambling to catch up with your own success, this time we’re planning for success, and that’s enabled us to imagine a future where many things are possible. It allows the plot a long arc, which is great. In Halo we certainly didn’t have that. We planned for an eight-hour experience then, two years later, figured out another eight-hour experience. This time we’re thinking about how you grow and evolve this world over many years, many hours. It’s a whole different mindset.”[/i][/spoiler] -Joseph Staten We had two distinct, yet cohesive worlds in Halo: The world of single player, lore and fiction, and then the world of multiplayer, competitive carnage, in your face -blam!- and an entire community waiting to unfold. But now Bungie asks "[url=http://i.imgur.com/XRo5PPc.jpg]what if.... we combined our Halo mindsets ... together[/url]?" Bungie has been pushing for this unified world of Destiny that will fulfill all gaming needs. Whether it's competitive multiplayer, loot gathering, single player exploring, vehicular combat organized chaos through factions, groups, clans and much more. In your personal experience of playing Bungie games, what is the biggest lesson Bungie needs to learn from Halo to Destiny? What is going to be different [i]this[/i] time around? How is Destiny going to take everything that Bungie learned and spin it on it's head again? Super Good Advice: [b]Beware of ringing phones[/b]. [url=https://www.bungie.net/7_Super-Good-Advice/en-us/Groups/Detail?groupId=39865][b]Homebase[/b][/url] [b]| [/b][url=https://www.bungie.net/en-us/Forum/Topics?tg=%23SuperGoodAdvice][b]#SuperGoodAdvice[/b][/url] [b]|[/b] [url=https://twitter.com/bnetsga][b]@BnetSGA[/b][/url]

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • 0
    externalmemory
    externalmemory

    no. - old

    [quote]"[url=http://i.imgur.com/XRo5PPc.jpg]what if.... we combined our Halo mindsets ... together[/url]?"[/quote] On a serious note, the biggest hurdle to overcome in bridging that gulf is making it easier to stick together with a group of people you meet up with in-game, not necessarily people you already have on your friends list. At any given moment people on that list could be playing any number of games, especially in the month or so after Destiny launches, and especially considering the huge library on current gen. Whether it's coop or competitive teamplay, you want to go in knowing that the game fosters teamwork and communication across multiple encounters/matches, rather than just plopping you together to sloppily pursue your own agenda with the fun/success of the group far in the back of your mind. That issue seems to grow with the number of players on a team. I think Chris Butcher said they refer to it internally as "clown town." So making it easy to party up with people you want to play with and avoid those you don't, in game without breaking immersion to bring up the guide or PSN equivalent is important out of the gate before a player's even met those people they want to friend or a guild they want to join. B.next group functions and guilds I see as more or less in game and out of game versions of the same thing. It's how the design fosters matching and staying on with players of similar aims that'll be the glue that binds all the rest together.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon