8/13/2014 3:24:09 AM PermalinkMy understanding of Sunsinger from info I could get together lot of speculation though. Effectiveness has been referred to how long it takes your abilities to be on cooldowns. If this is the case while radiance it is active it increases the rate your melee, special, and grenade become active. So if that is true and you use it with Song of Flame equipped your support job in a raid is to help keep abilities in a strong rotation.
Our mission is simple; we operate on this [u]Philosophy:[/u] [i][b]"Have Fun when you want to. Be Serious when you need to."[/b][/I] Oh, and Dance! Welcome to Guardians of all shapes and sizes.
As the title mentions, the following will be information on the 3 other Subclasses that are currently unusable in the Beta and my thoughts on them. Unfortunately, I can't/do not know how to post pictures, as I have screenshots, but bear with me. [u]TITAN - DEFENDER:[/u] [i]"The wall against which the Darkness breaks."[/i] MAGNETIC GRENADE - A grenade that attaches to enemies and explodes twice. SPIKE GRENADE - A grenade that attaches to any surface and emits a torrent of damaging Void Light. SUPRESSOR GRENADE - An explosive grenade that prevents enemies from using abilities for a short time. JUMP upgrades are the same as a Striker. WARD OF DAWN (SUPER) - Shape Void Light into an indestructible shield to protect you and your allies from harm. ARMOR OF LIGHT - While inside WOD you and your allies gain significant damage resistance. BLESSING OF LIGHT - Passing through WOD grants you and your allies a temporary shield. WEAPONS OF LIGHT - Passing through WOD grants you and your allies a temporary increase to weapon damage. DISINTEGRATE (MELEE) - Killing an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage. WAR MACHINE - While FB is active all your weapons reload and ready blindingly fast. GIFT OF LIGHT - When the shield (FB) created by Disintegrate is active all your kills have a chance to create Orbs of Light. UNBREAKABLE - FB continually recharges. TITAN CODEX I - VI BASTION - Increases the duration of WOD RELENTLESS - Increases the duration and strength of the shield created by Disintegrate. GIFT OF THE VOID - As WOD takes damage from enemy fire it creates additional Orbs of Light. UNTOUCHABLE - Reduces the cooldown of WOD IRON HARVEST - Heavy Weapon kills have a chance to create Orbs of Light for your allies. ILLUMINATED - Increases the benefits granted by Blessing of Light and Weapons of Light ILLUMINATION - Seals previous choices and grants Armor bonus. This subclass will be OP as f%^k in Strikes and Raids. It works as a support-based Subclass. Not only does it defend yourself and your Fireteam from incoming damage, it also grants damage and defence bonuses AND a shield. The best thing, apart from all the above, it seems to have a lot to do with Orbs of Light generation. If you already don't know about Orbs of Light, they are bright orbs (duh) that are dropped after a Super is used. If collected, they decrease the cooldown of your Fireteam's Super. SUPER GALORE! However, this Subclass is TRULY effective when in a Fireteam. This may not appeal too much to Lone Wolves. [u]HUNTER - BLADEDANCER:[/u] [i]"Beautiful lethality, relentless style."[/i] FLUX GRENADE - A explosive grenade which deals additional damage when attached to enemies. SKIP GRENADE - A grenade which splits on impact, creating multiple projectiles which seek enemies. ARCBOLT GRENADE - A grenade that chains bolts of lightning to nearby enemies. DOUBLE JUMP can be upgraded to BLINK, as opposed to TRIPLE JUMP. ARC BLADE (SUPER) - Charge your blade with Arc Light and consume your foes with lightning. SHOWSTOPPER - Press R2 during AB to damage nearby enemies. RAZOR'S EDGE - Press R2 during AB to unleash a destructive wave of energy that travels along the ground. VANISH - Press R2 during AB to disappear from sight. BLINK STIRKE (MELEE) - A powerful melee attack with extended range. BACKSTAB - Hitting an enemy from behind with Blink Strike causes significantly more damage. ESCAPE ARTIST - Hitting an enemy with Blink Strike grants brief invisibility. FAST TWITCH - Reduces the cooldown of Blink Strike. PATH I - III & WAY I - III FLEET FOOTED - Increases maximum sprint speed and extends slide distance. QUICK DRAW - Weapons ready immediately after dealing damage with any knife attack. SHADOWJACK - Increases the duration of invisibility effects. ENCORE - Killing an enemy with AB extends its duration. STALKER - Gain invisibility after crouching in place for a short time. HUNGERING BLADE - Kills with AB and Blink Strike immediately regenerate health. ILLUMINATION - Seals previous choices and grants Agility bonus. This is your stealth class, for all you lovers of stealth and the Rogue class in MMORPGs. Has a lot of skills that includes invisibility and would be most effective played with the "get in quick, get out quicker" playstyle. However, I can only see this class be TRULY effective in PVP scenarios. The majority of its strengths come from close quarter skills. Against Bosses, coupled with the Hunter's low Armor and Recovery, this may prove to be difficult. Can't deny that this class sounds baddass, though. [u]WARLOCK - SUNSINGER:[/u] [i]"There are flames that even the Darkness cannot exinguish."[/i] SOLAR GRENADE - A grenade hat creates a flare of Solar Light which continually damages enemies trapped inside. FIREBOLT GRENADE - A grenade that unleashed bolts of Solar Light at nearby enemies. FUSION GRENADE - An explosive grenade that causes bonus damage when attached to its targets. GLIDE improves to IMPROVED GLIDE as opposed to BLINK. RADIANCE (SUPER) - Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities. SONG OF FLAME - While active, Radiance recuses all cooldowns for nearby allies. RADIANT SKIN - While active, Radiance reduces incoming damage. FIREBORN - Radiance can now be activated from beyond the grave. Doing so returns you to life. SCORCH (MELEE) - A powerful melee attack that ignites enemies, causing damage over time. FLAME SHIELD - Killing an enemy with Scorch reduces incoming damage for a short time. SOLAR WIND - Hitting an enemy with Scorch knocks them back. BRIMSTONE - Killing enemies with Scorch causes them to explode. ARCANCE I - III & ANCESTRAL/CHAOS/DIVINE RADIANT WILL - Increases the duration of Radiance. VIKING FUNERAL - Enemies you ignite burn longer and take more damage. SUNBURST - Killing an enemy with Scorch has a chance to generate Orbs of Light. TOUCH OF FLAME - All grenades ignite enemies, causing damage over time. ANGEL OF LIGHT - Aiming your weapon while in the air will hold you in place for a short time. GIFT OF THE SUN - Gain an additional grenade. ILLUMINATION - Seals previous choices and grants Recovery bonus. Apart from the badass sounding skill names, my initial reaction to this was, "reminds me of a Phoenix", with that whole flame, resurrection, buff kind of deal. It seems to be primarily focused on self-applied buffs though, which is a bit of a bummer. I hope that Radiance radiates a type of aura, which members of your Fireteam, if standing in a certain radius, can benefit from as well. It would be nice if healing/regeneration effects can come into play, seeming how the Warlock has the highest Recovery rate of all 3 classes. If you guys want to check this out for yourself, just head onto your character, hover your cursor over the Subclass, and press Triangle (or Y if you're on Xbox). #ShamelessPositioningToGetYouToRead. I couldn't sleep so I just wanted to occupy myself. Hope you guys like the content!