Especially in hard mode, shit is ridiculous. I'm a Level 30 Titan with both subclasses fully explored. I did my first hard mode full clear today (having done partial clears in the past).
I also have a level 27 Gunslinger (not even fully maxxed out) and have played others' level 29 warlocks.
1) Titans are useless. You can say "oh hey but if you do this SPECIFIC THING HERE you can be marginally useful, but that just means you're useless compared to a hunter or warlock. Your area damage is garbage (Titan grenades SUCK), defender shield is incredibly situational (it would be less so if we could choose weapons of light o be an aura instead of the shield), and fist of havoc is a suicidal endeavor (because it doesn't knockback any surviving enemies, which it needs to do since AI melee is stupidly strong). It is more desirable to have a raid with only hunters and locks than it is to have one with a Titan in it.
2) Warlocks are ridiculous. Not because the class itself is ridiculous (in fact, it and the hunter are pretty much on par witht heir damage dealing abilities, AOE capabilities etc), but because of how you decided hard mode would work. "NO REZZING".... except if you are super-skilled (aka you picked a warlock) and can self rez every time you die. It is more desirable to have a 6 warlock raid than to have any other comp. Period.
3) Strength is a garbage stat. I don't really know what to tell you here. I have no idea how a stat that is so undesirable (comparatively- Anyone would rather have 50 disc or int than 400 Strength) for pretty much EVERYTHING (its not COMPLETELY useless in PVP, but its close) makes it into the game when the stat itemization is random. Anybody not actively avoiding str in the raid is less desirable than someone who is stacking disc or int or some combo of the two.
Why is #3 under class balance? Because you clearly intended for melee to be useful somehow, but it isn't. To add insult to injury, you put jihad mobs in the only raid's final boss fight. I can't imagine the encounter designer who did this had anything in mind other than sticking a salt-laden finger into the open wounds of a strength-focused playstyle (which of course, is heavily encouraged for Titan ability synergy) and twisting it around as much as possible.
So when are we going to see these things addressed? I can't imagine how nerfing auto rifles and fixing the mythoclast take a higher priority over completely broken class design. Or adding bumpers to atheon because applying the same code that prevents a Phogoth cheese to every boss is apparently hard.
Fundamentally, when it is time to raid, I wish I was on anything other than a Titan. When I play my Hunter, which can't do hardmode yet, I contribute far more to the team. When I play a Warlock in hardmodes, I contribute the most I possibly can, because "oops i died" is something I and my clanmates can do multiple times in a fight and not have it result in a 5,4,3,2,1 man. effort .
So seriously, WHEN are you going to address this with a patch in game? I don't want to know when you're going to talk about it. I want to know WHEN it will be patched. Unless I know when that is, investing anymore time or shards (aka playing your game and paying for PSN) into either my Titan or Hunter is a waste.
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I run with only titans as my toons and can hold my own in hard raid. FoH can clear out the supplicants and still survive if one of them detonate. I even managed to survive 3 of the detonating while in the FoH animation. Most of the damage that any person will be dealing is not with supers or grenades, but with guns. True that grenades to contribute some damage, I use them for crowd control. I use lightning/spike/pulse grenades to channel enemies so they go where I want them to.
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[quote] 1) Titans are useless. You can say "oh hey but if you do this SPECIFIC THING HERE you can be marginally useful, but that just means you're useless compared to a hunter or warlock. Your area damage is garbage (Titan grenades SUCK), defender shield is incredibly situational (it would be less so if we could choose weapons of light o be an aura instead of the shield), and fist of havoc is a suicidal endeavor (because it doesn't knockback any surviving enemies, which it needs to do since AI melee is stupidly strong). It is more desirable to have a raid with only hunters and locks than it is to have one with a Titan in it. [/quote] Can you go please Revise that Statement. Before I feel the need to call in about 200 pounds of Divine Intervention, also know as SGT. Avery Johnson Jr.? A titan Defend Is very helpful. The Blinding Ward? Even more. The Shield Factory better. The Weapon buff combined with the Atheon Damage buff? hugely helpful.
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2 AntwortenI think the defender class is better than you give it credit for. It's a situational class that makes you chance the abilities to cater to the situation. If the suppressor grenade was more useful I feel it would also really help. Blessing of light or weapons of light is super effective if you have the ability equipped that makes it more effective. I find the super to be very effective in a lot of situations. Get creative.
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5 Antworten1) Bullshit. As a Striker Titan, I can hold my own against oncoming hordes with ease. It's all about enemy prioritization. I have also gone toe to toe with both Minotaurs and Praetorians and won in boxing matches with them. Titans are only as good as the player playing them. They fit my "In Your Face" playstyle allowing me to take PvE head on and survive. In fact I survive better in PvE then in PvP where people have learned to deal with Rushers. 2) I would consider that cheesing personally. The point of Hard Mode to me is to practice until you can run the normal Raid without casualties and then kick it up a notch for a challenge once you've mastered the Raid. If a Warlock dies, at least they can get back up to help. 3) Each Melee has unique effects based on perks you choose. My melee as it is now is a self centered grenade since my Storm Fist is like a second grenade with an AOE pulse when I hit with it. But I can only AOE pulse when Storm Fist is off cooldown. More Strength means More Storm First. Defender Titans mean more Warding Fist so they become even more ridiculously tough. BladeDancer Hunters can strike from behind for more OHKO. Seriously all three of your complaints just tell me you need to practice more.
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I'm a warlock and when I was getting a team together I noticed we didn't have a titan. I know it may not look like it to you but that defender shield helps out a ton. It generates orbs of light so everyone else gets supers. That run through was a lot harder than the others I've done and I think it was because of that
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My first character was a TItan. I realized I was not enjoying Destiny after I finished the story mode and began playing tougher content. Hard, awkward, and outshined. Thats when I decided to roll the other Guardian class that seemed to outshine every other in both strikes and raids. I've never had more fun than playing with my warlock, and was able to reach level 30 with her in my 2nd day of making her. Then I made another Warlock to do it all over again Fun Effectiveness Ease of Use The Warlock beats the Titan in all 3. Switching to my titan once a week to grind strange coins or do the nightfall is such a chore, that Im seriously considering deleting him to create another Warlock or maybe a hunter instead, even though hes level 27. Theres a reason both Titan classes are 5th and 6th in the list on the PS4's maxed out(when you fully explore a class) achievements. People get too bored and disillusioned to even finish maxing their striker lmao
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5 AntwortenWhat, is the audience for this game so casual that NOBODY cares?
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2 AntwortenI play primarily with my titan, for an upclose fighter it is underpowered, but if you play him a lil farther back as defender, the class shines in my opinion. The shield has saved my and my team from complete wipes many times over. Now the striker class is a suicide, unless your playing pvp.