I think its more about how the classes differ. Titans are slow, one super is an instant, in the moment ground pound and the other is a defensive bubble that locks them to one location. The advantage that the Hunter has it that it is fast enough to activate its supers in cover and then get to a vantage point to put it to use. Warlocks are the in between. Sunsinger is more of a buff for allies so you don't often see it in PVP leaving nova bomb.
I've seen so many of these posts about one super being more of an advantage than another, and I've seen them coming from players of each class. I think its very balanced and people can't live with anyone getting the better of then a few times.
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That's exactly my point. These classes are extremely balenced. No super is a definate kill on another. If you time everything right and react accordingly. So everyone saying that Hunters are OP just use your super better :P
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Yeah. Then I suppose the argument becomes that they are too well balanced. The classes all feel too similar. I've played a bit of each, mostly Warlock and Hunter and there really isn't any discernable difference in game play aside from the abilities. And even they are just the equivalent of its counterparts.
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Basically the way i saw it was that its extremely balanced because in the end the classes are basically the same except hunters move and jump better, warlocks recover better, and titans take more damage. Other then that everything feels extremely balanced. Other than scout rifles =_= they suck in PvP. I can use everything to get kills other then those haha
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I'm have a titan, and now I'm playing a warlock. . . What irritates me is that titans DONT Seem to be feel any more durable. I'm super unhappy about that part. However I agree the supers are pretty balacnced. The thing about the blade dancing "I think is the duration + whatever duration feats they have. It's not quite as bad as people make it out to be.
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It really isn't each kill adds a fraction of a second only useful if they are all together.
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Right. As opposed to just getting smashed or exploded all at once. I don't have a hunter myself so I only have seen it from the receiving end. It's a super and rightfully it should largely be countered only by only supers/heavyweapons/overwhelming damage.
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Haha scout rifles. I've found the same thing and all I can put it down to is that in PVE enemies move fairly predictably. So your able to compensate and time your shots to get kills. In PVP everyone runs around like ants who've lost their trail and make clean hits that much harder.