So...
Strikes take "20-60 minutes" a piece. Strike [b]playlists [/b]have selectable difficulty for effective levels higher than 20. Surely you people must have a wide range of opinions on this, as on anything else.
Now that Bungie has put the raid matchmapocalypse firmly into the realm of "crap you people don't get a vote on right now", I'd be interested to hear any non-psychotic speculation on this other interesting thing we haven't seen yet or talked about to any great extent.
Carry on.
[spoiler]
First person who suggests that they should be changed/nerfed/removed/expanded/etc before the game is released will be stabbed repeatedly in the left eye. Only the first one though, my stabby arm gets tired pretty quick.[/spoiler]
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Putting strikes into a play list basically encourages repetition and the dissolution of any connection to the story, rendering them useless to anyone interested in lore or immersion, ye sthis is an FPS not an RPG.. but even FPS's have continuity.