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#Gaming

Bearbeitet von Euler: 7/29/2013 2:53:21 PM
60

Construct your ideal game

T4R. For me, it would be a Deus-Ex: Human Revolution - esque game, but set in an open-world - Basically a cyberpunk open-world RPG. You could travel across the world to realistic bustling urban cities with all the detail that Deus-Ex had in it's relatively limited city hubs. Level design in Deus-Ex was brilliantly non-linear - they never shoe-horned you into any specific situation; there were always multiple paths to traverse through any given space and a choice of sneaking past or going Rambo on hostiles. That kind of detail would be almost impossible to replicate on an open-world scale, but if it ever does, I would pay through the nose for it. Also I want a high-speed motorcycle chase through New York where you can jump on pursuer's bikes with an elaborate hijacking animation that ends in you kicking them into the Hudson.

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  • Bearbeitet von MR E0S: 8/10/2013 8:49:21 PM
    Star Control 2 MMO. **With multiple Galaxies to put EvE to shame, with heavy emphasis on an actual story instead of a bland, boring, sandbox **Built to play like Crimson Skies. **Heavy on the PVP Arenas. Regulated PVP. (Think Guild Wars PVE vs PVP seperation) **Reset Players and Randomize Galaxies every 6 months (Diablo 2 ladder Resets) **Unique 1 of a kind items to find during the 6 month periods. (A Race to explore the galaxy and find precursor technologies) **Finite Resources throughout the galaxy. Once a system has been mined or explored for all it's worth...it's done for. (Hence the reset every 6 months and the HUGE Galaxies) Just Imagine Guild Wars with a Spacelift. (Facelift) Assume a Million players, with 6 months to Exploit resources, technologies, and exploration. So..... We're talking, Millions of Stars will be needed. Make it take on average 2 weeks for 1 person to fully explore or exploit just 1 star system.

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