JavaScript is required to use


Diskutiere über alles, was mit Destiny zu tun hat.
Bearbeitet von CharcoaI: 6/16/2013 5:58:07 AM

Full E3 Information Summary (from interviews)

[b][u]E3 Information Summary[/b][/u] No doubt a lot of this information will be confirmed on BNet - and could possibly change over time. For now though, this is a quick summary from all the different interviews found and linked on my original [url=]E3 Video Hub thread[/url]. (Click ~ for source) [url=]~[/url] No space combat [url=]~[/url] Alpha/Beta is highly likely [url=]~[/url] Race/Gender is purely cosmetic [url=]~[/url] PvE (Campaign) gear is usable in PvP (Matchmaking) [url=]~[/url] Class is a 'minor' choice to 'fine tune' your Guardian (reducing regret) [url=]~[/url] Gear/armor isn't just cosmetic, it also affects gameplay [url=]~[/url] No subscription model confirmed [url=]~[/url] Public/Private area HUD notification message (Not shown in E3 demo) [url=]~[/url] Everyone starts with a 'Ghost' companion (also [url=]customizable[/url]) [url=]~[/url] Weapons are not restricted to class (Any class can have any weapon) [url=]~[/url] Personal ship doubles as vehicle bay and storage [url=]~[/url] Players speeder bike called: "Sparrow" (Subject to change) [url=]~[/url] Peter Dinklage confirmed as 'Ghost' voice [url=]~[/url] Multiple characters per account confirmed [url=]~[/url] The game world is going to be [url=]HUGE[/url] and [url=]focused[/url] but not "[url=]empty[/url]" [url=]~[/url] Jupiter + Mercury confirmed; Could mean every planet is playable [url=]~[/url] All loot/rewards are Private (Loot isn't shared/fought over) [url=]~[/url] Theatre mode unconfirmed but regarded 'with a smirk' [url=]~[/url] Day/Night cycle has already been confirmed, now [url=]events[/url]? [url=]~[/url] 'You' are in cinematics (i.e. Reach) [url=]~[/url] FOTC: Forces of the City [Credit: [url=]Kempolazer[/url]] [url=]~[/url] The Fallen belong to multiple factions/houses [url=]~[/url] Bungie 'not talking about' other classes (vanguard confirmed?) [url=]~[/url] Glimmer confirmed as in-game currency [url=]~[/url] "Materials" confirmed (sourced 'in the world' and/or vendors) [url=]~[/url] Vendors confirmed! (Found "in the tower") [url=]~[/url] Weapon Progression can require 'Glimmer' and/or materials A super-big thanks to everyone who helped find this information and all the kind words - I hope this helps everyone out! Like the video hub - I'll update this post with more information as I, and others find it

Sprache des Beitrags:



Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

Es ist dir nicht gestattet, diesen Inhalt zu sehen.
preload icon
preload icon
preload icon