Sitting so far back with pulse rifles has to be the most mind numbing thing bungie has pushed. You dont even have to move just brainless
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well 120 and 140 hand cannons which weren't really nerfed at all are just as powerful and in highly skilled hands much more powerful than pulses. i have relatively high stats in trials and already ascendant in comp and there has been nothing that has pounded me harder than some handcannon millisecond peek shooter. what really needs to happen is that we need 450 3 burst pulses to be buffed in rpm to .8 ttk and 360 autos to be buffed to a .75 ttk and precision autos need to be fully reverted. this will place bxr, vex mythoclast, and prosecutor right back into the meta but not dominating it and i think it will have enough guns in it to be a fully balanced meta. i swear though if high ground is put on anymore weapon archetypes than it already has been ill delete this game my whole vault and all my characters instantly. at the same time though to the people wanting it nerfed all you have to do is use your brain a little bit to counter it. more meta weapons not less.
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Pulses are -blam!- ridiculous if I’m being honest,they get close to scout range while having the same ttk as submachineguns and sidearms,just straight terrible game design.
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Handcannons are still more dominant in higher levels of play.
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that's been the entire meta for the last year...
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Bearbeitet von A_mo: 11/3/2024 1:52:20 PMIt will be a very long time before I play that mode again. Fix it! Also, then I'm supposed to be "toxic" for making fun of people that whine when the guns work.
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Is everybody enjoying their mandated face stuffing meta today?
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Because corner peaking with 95% aim assisted Hand Cannons and shotguns with rifle range, along with large ammo reserves is waaaaay more fun.
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It really does feel like anything that isn't Handcannon + Shotgun/Sniper is constantly under fire by the Crucible forum-goers. Considering how relatively braindead it is to use Handcannons with AA cones the size of small barns and how married to the radar for shotgun rushing they are, it really should come as no surprise these people don't like when the enemy isn't feeding them free kills.
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They have more skill than kid cannons and there aim assists.
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Lmao. Man, i played with you last night. You literally sat as far back as you could and all you were doing was cleanups
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Yep sad pvp is run by pulses rn
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I’ve won more rounds capping zone and flanking. People using pulses try to play range over anything else. Flanking them while they’re distracted on your teammates, and push the obj while they stay back then get pot shots on them when you force their hand has been working for me.
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Bearbeitet von Seiryoku: 11/3/2024 7:35:24 PMYeah. Weapon variety is good. I'm glad so many different kinds of weapons archetypes are being used, but when pulses, autos, and or scouts pass a certain threshold, no one moves around. When pulses are the primary choice with easy and extremely competitive optimal ttks become prevalent, it's boring. Ruins Crucible. No one captures. No pushes for heavy. Trapped in spawn. Feels bad. Miss pre-final shape pvp direction. Just needed to nerf pulses and autos. Instead we doubled down.
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Yup this is actually one of the worst weekends a mid map with a boring meta on top of randoms having negative kds
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Find the counter
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Pro tip. If they are playing slow that means they are scared so rush them.
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Why are you playing trials 🙄😂
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Really That Map seems like it was made just for HC/Shotgun apes With plenty of corridors to flank pulse users
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Bearbeitet von ⒻⒶⒷⓄⓊⓇⒼⒺ: 11/2/2024 4:43:21 PMPeople still play trials?.... And still enjoy it??
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Matchmaking is terrible, constantly put with 2 sub 0.4 kd players on my team when the other team has 1.5+ absolute joke
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If they are playing slow rush them that means they are scared. I’m using the new trials handcannon and it’s serving me well.
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So why play that -blam!-
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I just wish they’d bring only 3 stack back