[quote]I’m so sick of them,you really just can’t play to win without one,specially the Elsie’s rifle.
[b]im talking competitive and trials,the higher the skill bracket the harder it is to use anything besides a high impact pulse rifle[/b][/quote]
I’m sick of shotguns add that to the list. Oh and that overly inflated with aim assist hand cannon too
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If nerfing them both means getting rid of 340s I am so down with it.
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I think shotguns have been nerfed quite enough. You have to be extremely close and even then still filled with RNG if it's not a slug. Crucible players enjoy HC/shotgun mid range short range fights. Both demand better game play on the part of the wielders than any other primary secondary combination. That's why it appeals to the top players. They are powerful when you know how to use them, but you can't miss shots.
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[quote]I think shotguns have been nerfed quite enough. You have to be extremely close and even then still filled with RNG if it's not a slug. Crucible players enjoy HC/shotgun mid range short range fights. Both demand better game play on the part of the wielders than any other primary secondary combination. That's why it appeals to the top players. They are powerful when you know how to use them, but you can't miss shots.[/quote] No you do not have to be extremely close at all nerfed or not they still OHK
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Bearbeitet von Seiryoku: 9/4/2024 5:53:47 PM[quote][quote]I think shotguns have been nerfed quite enough. You have to be extremely close and even then still filled with RNG if it's not a slug. Crucible players enjoy HC/shotgun mid range short range fights. Both demand better game play on the part of the wielders than any other primary secondary combination. That's why it appeals to the top players. They are powerful when you know how to use them, but you can't miss shots.[/quote] No you do not have to be extremely close at all nerfed or not they still OHK[/quote] Aggressive frames will mostly consistently get a one hit kill. Lightweight frames certainly do not. That's rare. Precision will still often require a follow up melee. Especially against high resil players. It's never been easier to use a sub or side arm to counter them. Most people that get caught are long range players that let people close the distance. Every weapon has inherent strengths and weaknesses. It's usually people with scouts and fusions that have the worst takes. Fusions will consistently get a one hit kill at range with a huge reticle. Scouts and Pulses tend to sit back because they associate distance with safety. Snipers and Shotguns have been nerfed repeatedly. Most of the people that whine about them are average to below average players that won't be satisfied till they don't function at all like special weapons.
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EarthlyJaguar0Hit me up if you want to play pms w/ me - alt
Yeah I’m glad they nerfed snipers. They should look into further nerfing roller sniper -
Snipers should be the only weapon that have 0 aim assist. Reticule friction, bullet magnetism, all of it. Either your reticule is on a pixel of the enemies head or it’s not a hit.
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EarthlyJaguar0Hit me up if you want to play pms w/ me - alt
That would kill snipers but I’m all for it -
Max range 1 hit kills should come at a price, not a discount.
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That kills snipers in pve as bungies code makes it so low aim assist can cause weapons to not register hits. It's why AE was so bad when it was first added because weapons would stop hitting targets. Also this punishes pc players since console is where the sniper issue is at.
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EarthlyJaguar0Hit me up if you want to play pms w/ me - alt
Lots of people play on roller even on Pc . -
Haven’t noticed an issue
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They changed AE so it essentially doesn't do that anymore outside of fusion rifles. Now AE only gives like a -5 penalty and if you have anything that increases it even slightly it becomes a positive.