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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
Bearbeitet von AbsolutZeroGI: 8/6/2024 5:42:30 PM
28

This whole "raising the floor" / -5 raid/dungeon nonsense still sucks

Honestly, I used to log into D2 every day. Some days I did hard stuff like master raids, GMs, etc. Other days I logged in just to chill and do easier stuff while I hang out with people. With the entire game's floor being raised up, it makes the easier stuff more tedious, and it makes it less chill. Like, Bungie, no one's loading into Vanguard Ops looking for "a challenge". Especially considering that it's not a challenge. Things just hit a little harder. Strikes don't have wipe mechanics, and they're impossible to fail. I'm so exhausted by how the game is now. Everything feels like running through sand. Sure I can do it, but it doesn't feel good, and I don't really want to. Please consider changing some of this stuff back to what it was.

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  • Bearbeitet von Phantom139: 8/6/2024 5:15:00 PM
    Enforced level deltas has been one of the biggest blunders Bungie has embarked on over the last two years. It's been another double-primary situation - A select few players like the changes, where as a much larger bulk of players do not. It's honestly a hard situation for Bungie - They revert, and sure a lot more of the casual audience would likely come back, but then sticking around is another story due to other game issues while the players who want the harder challenge get annoyed at the ease of the game. They do nothing, and the casual playerbase remains away from the game, with sharp player count declines after new content drops remain a thing. I've given some thought on this issue over the past few months (Getting some perspectives from other games), alongside the whole notion of power level in general across the game, and I think the best solution here would be a new system that fixes existing problems with power, while also giving both groups of players what they want. Here's what I have come up with as a proposed solution: * Remove pinnacle gear levels, only just a soft cap / hard cap progression of gear power. This power becomes the only factor for fireteam / account power (The below bonus power no longer applies to either) * Add a new "bonus power" section, "Pinnacle Level" which progresses by completing pinnacle activities (You earn progression to this when you would originally earn a pinnacle drop). * Pinnacle Level caps at +25, only resets when the hard cap is raised. I would tune the first 10 levels of this to be quick (Akin to how quick most players reach the current pinnacle cap), then have the remaining 15 be a much longer term aspirational pursuit. * Retune artifact bonus power to be slower due to the new additional bonus power. * Negative power (Being under) will remain the same in activity scaling, retune over power to be logarithmic (Most gains in being over felt for the first few points, with a rapid change to diminishing returns after). * Remove "Maximum Effective Power" in all activities that did not have it prior to Lightfall (Only Legend Campaign, GM Nightfalls, and Contest Raids retain it). * Allow players to toggle off/on their bonus power. This feature can only be done outside of activities. This is what I feel would solve the most problems and please the most players. People who want the challenge can turn off their bonus power and retain the current -15, -20, etc. feel as they so please, and this can then extend to the rest of the game. For players who want a more casual experience, they can toggle on their bonus power and then get to have a more relaxed experience in the game. You can then make triumphs for doing full team no bonus power runs, etc. to retain the "hard challenges", while also letting players who just want to let loose and have fun enjoy that. This system would also address the long-standing problem of pinnacle RNG drops being repetitive, because now pinnacle levels would just be gained by playing pinnacle activities.

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