It’s easy to identify fixes for a lot of the biggest issues, but Bungie refuses to invest into the game.
-Better onboarding. Return Red War and Forsaken campaigns. Remove New Light campaign and replace with a “main story” quest that brings the player through all of the campaigns in chronological order. Trim down a lot of quests, either removing them or incorporating them into the main quest. Make it painfully obvious to players what the main quest is and that everything else is side content.
-Simplify monetization. Dungeons come with seasons (even if this means charging more per season, the problem isn’t the price imo it’s the lack of clarity by having one million different purchases), make 30th Anniversary and everything up to Shadowkeep free. After every year or two years, make the oldest (still paid for) expansion free
-Better ritual loop. Return all removed strikes and Crucible maps. Invest in strike-specific loot again and add adept or shiny versions that drop from GMs (these do not replace the generic NF weapon pool). Add shiny/adept versions of comp weapons to Ascendent rank drop pool and allow the weapons to randomly drop at match end at any rank Gold and above. Improve Artifice armor drop rate and stats in comp.
-Improve the rotators. Master versions and base versions of missions, raids, and dungeons should always be available. Rotator only dictates where the pinnacle drops and if it’s farmable. Multiple missions/raids/dungeons should be active as part of the rotator every week.
The amount that these basic fixes to the core gameplay and onboarding process would do is unimaginable. The executives wonder why their playerbase is so old, they see it as a risk, and they can’t get new people to play but it’s incredibly obvious to anyone with a brain why Destiny is like that. The game is not as complex as everyone says it is, most of the game does not require intense knowledge to have fun and get through. The problem is it’s hard to see the base level content when the game just gives you a pitiful introduction and then just spams you with 63 random quests instantly. Onboarding should be the #1 priority besides just maintaining status quo and should’ve been for years.
After that, the game needs for seasons/episodes to focus more on the core PvE experience (patrols and strikes) instead of making a ton of activities that will disappear in a year, even if this means gatekeeping some of that content behind the season/expansion paywall for the year like they did in D1. Their inability to monetize the core experience has choked the game as they put 0 effort in them knowing they won’t make direct cash from it. How do they expect new players to get into the game if they have no clue what’s going on and are spammed with ads to buy DLC in game?
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Move over Pete Parsons, Applesoda is moving into your office.. He has ideas that might actually work.