I’m actually fine with Titans being a melee-heavy class, but I think you’re right about survivability. We need some major updates to survivability via analyzing the actual gameplay loop and thinking about how to make it useful in endgame content.
Take Knockout for example. Bungie doesn’t seem to understand that nobody wants to dive into a mob on a GM to proc Knockout and get the melee chain going. Because that would be dumb. You’re probably going to die instantly. And even if you do manage to get that first kill, you’ll probably get killed by another ad anyways.
If Knockout increased your melee damage by like 1000% or something crazy, then it’d be fine. There’d be a sufficient reward associated with the high risk of running into combat to punch a tanky ad.
In that case: you [i]might[/i] die OR you might pull off an insane maneuver that gets your team out of a sticky situation. Right now though, it’s just the following: you [i]might[/i] die OR you might not…. And that’s it.
Sorry for the text wall, as a Titan main this has been on my mind for a long time
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That’s definitely an excellent point, often times i feel like bungie has been relying too much on data and stats without actually looking into the gameplay loop itself