Jezus christ ...
You don't need resil.
People equip 100 resil to do any activity nowadays but die in the exact same way as someone with only 18 resil , but oh no instead of 3 boomer knight shots you can tank 4 shots ... if you are tanking 4 shots from the same enemy because you don't move around , just stand still like a braindead idiot just shooting your gun then you did something wrong.
The whole point of completing harder stuff is to use your skills , beware of your surroundings , use good loadouts and all.
Resil only means you are getting damaged so here is a little damage reduction and people act like resil is the most important thing in the game.
IT IS NOT!
English
-
Bearbeitet von Otae.chr: 8/2/2023 12:49:31 AMI do have to admin tho in LFG GMs ive seen too many times a player eat like 7 hive bombs then blame it on their low resil. When either way they would have died anyways with max resil. Certain things like most melee enemies that will kill you with 1 melee at low resil will instead leave you at critical health if you stack a melee resist mod onto t10 resilience
-
This same logic works with literally all the stats. The difference on high resil is instant death or being able to escape with low health. High recovery lets you engage in fights a few seconds sooner after hiding. Currently having high mobility doesnt do anything outside of jumping puzzles. It isnt any harder to track you when strafing nor that much higher when you jump. This mobility buff brings it into relevance for the fights so that you can act maybe a half second sooner after an ability.