For the next one, please make it less of a walking simulator, even in the boss fights
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I actually enjoy the dungeon. I don’t, however, enjoy the fact that getting deepsight is a death sentence, it doesn’t scale by player count, and the fact that so many of the enemies are bullet sponges
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The bullet sponge multistage bosses made me rage quit. Not worth the juice.
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Thank you. I don't get why everyone is giving the dungeon a 10/10. The padding is so excessive.
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Was thinking that about the 6 man season activity!
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The only thing I don't like is the amount of work required to get to boss damage, and then both bosses have a lot of health. So, with a random team, your typically looking at 45 minutes for a single boss fight. I feel like it should be 1 or the other, either low health and tedious mechanics or high health and simple mechanics.
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Personal things that would have made this Dungeon better to me: Cut the amount of times I need to retrieve Vestige of Light by 1 in 1st encounter. Cut the total length of the jumping puzzle to get to first boss in half. Echthar (or however the hell you spell it) is a good fight, no notes here. Final Boss just needs one of the mechanics removed. I think that of you removed the whole (align the symbols to make the runes) bit could be removed and the fight in general would flow better.
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I haven't done this one yet. Probably won't, truth be told. Most of my friends don't play anymore. But I digress. I think "tedious" has become Bungie's newest trend. The spire dungeon used EXACTLY THE SAME MECHANIC for every encounter. Just ... not even surprised anymore.
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Not every dungeon will be a short one. Spire is just too easy and boring sometimes. This one is a breathe of fresh air.
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Lots of walking, excessive bottomless clip AI combined with mechanics that force you to stand still. I don't see how anyone can say this dungeon is enjoyable.
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“Must kill red bar enemies every second of the dungeon, it’s not fun if I’m not shooting for every second of every day”
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It was neat to traverse the first time, but doing it more than once...yeah no. Haven't touched it again and dont really plan to.
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Guardian,Archon Of Light
Blade Of The Traveler - alt
Yeah, I love the dungeon , but my one complaint is the travel time between the first encounter to echtar , we don't need all those tubes we fall down, we get it we are deep in methane , don't need to go down a giant straw -
I love it. Great dungeon. Yes there are some long bits between encounters which could be shorter but it is fun, cool mechanics and great ad density!
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I'm not digging the shear amount of respawning ads .Its blinding on the eyes after killing 1700 ads no joke there I needed to put sun glasses on running arc. That is not fun or anything that makes the game hard or exciting to play . The dungeon is cool but the respawning ads make it a chore that's not cool. We finished the master level tonight and it was a horrible drug out ad fest. It seems there solution to difficulty is just throw in another 5000 ads that respawn none stop. Hate to be the bearer of bad news .But it does not make it difficult it makes it grindy boring and a slog . I just dislike bumping and pushing my way through a mob of ads just to do the objective. remove the respawning ads, throw in champions in there place anything but that respawn fest stupidness.
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I went down so deep I passed Frodo off to destroy his ring!
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10+dps phase on each boss simmumah total health 17+million. ok, solo flawless was a nightmare of 4 hours. once i get the exotic i'm only doing the BETTER dungeons. been a while pitofheresy and shatteredthrone
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They need to allow for gear focusing. Because I’m actually quite tired from trying to farm the PvP god roll of the SMG. I got so lucky but was disappointed when the last perk column rolled with incandescent rather than target lock🤦🏽♂️. Was the perfect roll with extended barrel, ricochet rounds, and rangefinder with a range masterwork. But that last perk was like a bitter sweet kinda thing. So 50 first encounters later, I’ve yet to get the god roll drop.
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Disagree this is by far their best dungeon the encounter minus first are fun and don’t feel like reskin bosses the weapon models well meh but I like the perk combos if they added just little more mechanics then it be a better raid then root of nightmares
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Disagree lol! I would call it a slog. Same with spire and it's bosses lol. When popular streamers are taking almost 3 hours it's a slog...
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That walk/swim between the entrance and the first boss is enough to make me never wanna do it legit again. It doesn’t have to be that long.
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Bearbeitet von rednayeL: 6/6/2023 6:23:52 PMLong boring uneventful strolls underwater. I don’t like it either. The worst part of it all is the boss fight 20 light levels higher, I was wondering why it was harder than the rest of the dungeon. B.S.
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The next one is already in development. Any changes to it or any dungeon will happen 6-12months later and that if they want it, and if it’s small changes.
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I have everything from it but I enjoy farming the second encounter. The rest after seeing it once is terrible to get slog through.