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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
Bearbeitet von Ogma: Destroyer of Worlds: 2/14/2023 4:59:03 PM
4

I think your new take on crafting is a bad one.

It feels so good to see a little continued progress towards our desired rolls with each red border that drops. Great balance. RNG, but with a foreseeable end based on investing time to get to it. By earning it. It gives players a measure of control over alleviating the bad side of RNG. Between acquiring the ability to craft it and then leveling it up I play more because of it. Sure, it feels great to randomly get that roll you want….early after it’s available. If it goes on for too long without seeing it though, that doesn’t feel good. There is no joy in that. Being helpless to improve your chances to get your desired roll doesn’t feel good. Does anyone actually like being helpless like that? Crafting caused me to play more because now I can engage with the game using the things I wanted to use. I can use my desired tools to help other players get what they’re chasing. Please don’t neuter our ability to do this. The less accessible things are, the more it hinders buildcrafting. We need MORE crafting, not less. The dungeon weapon chase is already incredibly awful. Please tell me this will not be extended to raids moving forward. I urge everyone that doesn’t like this upcoming change to be very vocal about it. This is not a good change.

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  • Bearbeitet von Machine_DNA: 2/15/2023 8:01:06 AM
    This is a great change in my opinion having crafted weapons as best in slot totally diminishes the end game content grind. Farming the seasonal activity for red borders and then farming Shuro chi for your enhanced perks is not fun or skillful.

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    • I see both sides here. The rng in this game is brutal. It’s a known fact. So what does Bungie do? Adds crafting as a means to help combat the brutal rng in destiny. But what has crafting done with all the other weapons? Made them pretty useless (excluding certain guns that you get from vendors ie trials, gambit, etc). What’s the point of keeping and using a decent rolled world weapon when I can just craft a gun that is similar, does the job better, and I can pick my perks? That’s why I think the “crafting nerf” (so to speak) is somewhat warranted. It makes world drop guns and other misc guns more desirable.

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      • Not having crafting to give us a reason to play is definitely a downside to reducing the number of craftable weapons. Especially for people that don't play endgame content as often. I guess we'll see if some of the other changes that were mentioned are enough to make up for the reduction. I can totally understand why they'd want to have less weapons available for crafting but that did give me something to do during the quieter portions of the seasons last year.

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        • You might apparently play more due to having crafted weapons to help others. But a lot of people don’t want to play a game where they have all obtainable loot 5/5 with nothing more to get.

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