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Bearbeitet von Raydra92: 1/17/2023 4:51:12 AM
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It's a cool idea, but I also want something similar for casual ordeal enjoyers. Non GM enjoyers, to get the same kind of rewards but non Adept. The rich may get richer but the casual deserves to eat aswell. There's only so many players that are willing to drag undergeared/ inexperienced players through GM's and for the fun of it I ran 15-20 1550 ordeals yesterday and today only to get 1 Wendigo. Disgusting. There's more casual than hardcore players and with hardcore players I mean people able to farm GM's consistently with ease. These players deserve more loot, or simply just increase the seasonal weapons droprate. I don't care for Adept loot all that much but I will have to run the GM for Wendigo. The droprate on 1610 is even low with only 1 every 2-4 runs for most streamers I watched. Loot in general is making people tilted. We could use a system like yours for Gambit, Ordeals, GM Ordeals, hell even crucible. It sounds really good and would make people play more. Guaranteed loot is always nice with all the RNG in this game. Not just Adept loot.
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  • I'm definitely not opposed to having something like this for each level of the nightfall! Reward scaling could be an increasing # of drops depending on the difficulty you select for the card, with the highest matching the # of drops for the GM level, but dropping non-adept instead like you mentioned. I expect this would require something like making a new catchup node that would enable different difficulty levels and appear near the regular nightfall node. It's definitely a balancing act in a loot game like this between making it too easy to get desired rolls vs too difficult. I wish more new weapons would be getting rotated in each season/expansion and then I think you would see RNG get a bit better as a result since there would be more to chase overall. I know crafting has really adjusted my perspective on drops for those weapons, as I can get the exact roll I want eventually.

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