What the hell is the point of it then and why should it function entirely different in PvP? The entire purpose of it is zone control.
Zone control isnt the problem. Control as a mode is what the problem is.
This would make it useless in every other game mode.
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The point would be the same just require aim. It's simply TOO oppressive. You know very few people dispute that. You can sill control the zone on a direct hit. Plus there are maps that make it worse by zone design. There should be less zero skill weapons in pvp.
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Bearbeitet von Mara Sov’s Step Bro: 1/9/2023 1:59:07 AMThe better solution would be to get rid of the cap points we have entirely and make them a larger square shaped area with cover that can’t be denied by a single ability/weapon that encourages dueling in a zone even if area denial is active Your bubble in the middle of a large square zone is kinda nerfed if the zone is being contested by a guy sitting around the corner or another piece of cover
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I don't think that would be a favorable thing by the population. Control is a staple to this game and IMO should continue. Again, there just need to be less zero skill weapons while still trying to maintain exotic uniqueness.
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Well, as long as control exists with cap points the same size as a bubble/witherhoard, this problem is going to exist. Most other games with control zones function that way as well. The control zone is an entire room/building 4x the size of the current cap points we have in this game and those points always have cover to defend or attack within the control area.
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All may be correct. It doesn't change the the weapon is too oppressive.
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Bearbeitet von Mara Sov’s Step Bro: 1/9/2023 2:22:19 AMIt’s only “too oppressive” when being used in a control zone with no cover the exact same size as the AOE and that’s a problem with how control points are designed. If area denials effects were any smaller they’d be useless everywhere else in the game. A larger control zone that offers cover allows it to be contested by duelling within the control point rather than area denial that covers the entire control point. This not only solves the problem of witherhoard but of every other area denial weapon or ability. The only area denial that would work in a place that large is a super like deadfall, squall, gathering storm. You wouldn’t say it’s too oppressive when used to block a hallway like in Burnout
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Bearbeitet von Mara Sov’s Step Bro: 1/9/2023 1:48:43 AMExcept it isn’t - and it’s only an issue in control. How are you supposed to use it to block a hallway or a corner if it requires a direct hit? The problem is with control as a game mode - not weapons and abilities that deny area control. This turns area denial into happenchance instead of a pre-emptive strategy
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Before Witherhoard there were, and still are, lingering effect grenades. Many still do a good job with it. A player shouldn't be able to wipe a team out with a lob from across the map.
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Bearbeitet von Mara Sov’s Step Bro: 1/9/2023 2:02:18 AMWell I’d argue that the team shouldn’t be forced to hold each others hands - putting them in a position to get wiped out by a single weapon/ability. The problem is clearly game design.
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And the weapon is part of that.
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Bearbeitet von Mara Sov’s Step Bro: 1/9/2023 2:30:15 AMThat’s like saying sniper rifles are a problem because a map is designed with large open fields that offer no cover. That’s a problem with map design, not the weapon. Fact is area denial exists in Destiny, in a lot of different forms and it’s problematic really only in one game mode because the capture points are the exact same size as all of the area denial abilities and weapons - which means that once the area has been denied they can’t be contested. With a larger control point that offers some cover and can’t be denied by any one ability the area could still be contested.
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Sure area denial exists. And grenades did a great job but have cool down. We're going to simply have to agree to disagree and that's ok. The weapon is too oppressive and it really doesn't matter if we're [u]only[/u] taking about control. It's the base legacy "intro" game mode and it's not going anywhere.
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Bearbeitet von Mara Sov’s Step Bro: 1/9/2023 2:43:17 AMWhat is the big deal with changing the size of the control point? It doesn’t matter that the grenades exist - people -blam!- about them in control before witherhoard existed. The problem has always been control points being the exact same size as area denial. Speaking of “legacy game modes” I guess you’re forgetting Y1 when area denial was basically not existent and cooldowns were more than double what they are now. The game has changed and control as a game mode hasn’t kept up with those changes.
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Did you just compare Witherhoard to a sniper rifle? A low aim weapon to the mode precision precision weapon type in the game? C'mon bro
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No I compared two different situations of bad design favouring certain weapons. Large open areas with no cover that unfairly give huge advantages to snipers is the most common bad map design in first person shooters - which is why we rarely see it anymore. Fact is this is an issue with how control points are designed in Destiny. It’s a problem with witherhoard, with bubble, with lingering grenades, you could probably even throw telesto in there. The problem is exists because the control points are the exact same size as ALL of these area denials Seems to me like you just want to cry nerf rather than identify actual problems and real solutions.