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11/14/2022 10:39:04 PM
38

Nova Warp super? More like Not Worth a pooper

See the 18 second video clip for an example, the balance is staggering. Both of these supers require reaching melee range distance for a OHKO on cast, both supers are roaming, both can teleport, and yet one has greater attack range, faster ttk for super attacks, greater damage resistance, and greater cast damage output.....and this is the same old story compared to most supers. I know Nova Warp initially launched too hot, but it's time to revive it from the depths of the nerf graveyard. Devour on KOs does not matter in its current state for pvp use because it is just too slow, deals too low damage, has too little range, and lasts for too little time. Please adjust it a little bit to keep up with the current sandbox. And as a sidenote, HandHeld SuperNova should be able OHKO, at minimum, while using Contraverse Hold or some other way of building into it. Peregrine Greaves enables titan shoulder charge OHKO, striker titan Knockout enables OHKO melees especially with Synthoceps, and hunter Weighted Throwing Knife already OHKOs on a crit PLUS refunds itself with zero exotic requirement, so don't waste time claiming it would not be fair when these things already exist in the other classes as MELEE options - not even requiring a grenade like for HHSN. Warlock currently has one OHKO ability in the form of Lightning Surge on Stormcaller, and that only works on players that are grouped up tightly - niche like Ballistic Slam team wipes. The point of course though, is that warlocks are behind the other classes in terms of OHKO abilities, and that ought to be remedied for better balance. I know there are plenty of things to be addressed. This is the topic I focused on for this post. Take your angry tangents about other stuff and make your own post.

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  • Bearbeitet von Ghostfire239: 11/15/2022 11:54:19 PM
    [quote]See the 18 second video clip for an example, the balance is staggering. Both of these supers require reaching melee range distance for a OHKO on cast, both supers are roaming, both can teleport, and yet one has greater attack range, faster ttk for super attacks, greater damage resistance, and greater cast damage output.....and this is the same old story compared to most supers. I know Nova Warp initially launched too hot, but it's time to revive it from the depths of the nerf graveyard. Devour on KOs does not matter in its current state for pvp use because it is just too slow, deals too low damage, has too little range, and lasts for too little time. Please adjust it a little bit to keep up with the current sandbox. And as a sidenote, HandHeld SuperNova should be able OHKO, at minimum, while using Contraverse Hold or some other way of building into it. Peregrine Greaves enables titan shoulder charge OHKO, striker titan Knockout enables OHKO melees especially with Synthoceps, and hunter Weighted Throwing Knife already OHKOs on a crit PLUS refunds itself with zero exotic requirement, so don't waste time claiming it would not be fair when these things already exist in the other classes as MELEE options - not even requiring a grenade like for HHSN. Warlock currently has one OHKO ability in the form of Lightning Surge on Stormcaller, and that only works on players that are grouped up tightly - niche like Ballistic Slam team wipes. The point of course though, is that warlocks are behind the other classes in terms of OHKO abilities, and that ought to be remedied for better balance. I know there are plenty of things to be addressed. This is the topic I focused on for this post. Take your angry tangents about other stuff and make your own post.[/quote] You took damage while activating your super then he used Landfall (which does a lot of damage) Nova Warp isn’t really meant for super vs super fights. You [i]can[/i] use it for that but it’s not really good for that. It’s better at team wiping.

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