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Bearbeitet von rob: 10/6/2022 7:36:20 PM
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Theory: Bungie Manipulates Your Rewards Based On Your Playtime

Have you ever ran a raid 50+ times and don’t have the raid exotic? Have you ran a lost sector 20+ times and have not gotten an exotic armor piece? Well, this may not be attributed to what players are saying is just “bad rng”. As Bungie has stated themselves, there is some measure of “bad luck protection” in the context of raid exotics, however, there is no possible way this is universally true. As of the past 6 months or so, many from the community are complaining about the lack of interesting playable content, and as Bungie, how can you keep players playing monotonous content every day? By preventing players from earning the rewards they’re playing for in the first place. This way, they artificially inflate the time the player base spends on the game, in order to bolster public PR. After all, why is it that the actual odds of acquiring your target exotic isn’t public knowledge? Is it a 1%? 2%? 5% chance? The problem is, nobody except Bungie knows, and this is just a lack of transparency. My theory is that Bungie blacklists players with moderate to high playtime, especially non public players that don’t have a social media platform, thus perpetuating the belief that Bungie simply caters to the elitist players instead of the general player base. Edit: Does the divinity nerf not show you how Bungie caters to the elite yet?

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