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9/30/2022 3:31:39 AM
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... gun fights are supposed to be for ur life. They gun fights. And I agree that sbmm shouldn't be removed, but worked on.
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  • hmm i agree, i think i coulda express my point better tho. its not the challenging fight that bothers me. its having challengiing fights because your teamates are cones or they quit on rotation because they are getting stomped.therefore you are fighting against 3 people every gun fight. very hard to do this is not cod where you can get a triple kill with a single clip right. gun fights are slower in this game so this is why having fair teams is a must i believe. because you just cant fight 3 people at the same time this game was not designed for that type of engagement i believe.

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  • [quote]hmm i agree, i think i coulda express my point better tho. its not the challenging fight that bothers me. its having challengiing fights because your teamates are cones or they quit on rotation because they are getting stomped.therefore you are fighting against 3 people every gun fight. very hard to do this is not cod where you can get a triple kill with a single clip right. gun fights are slower in this game so this is why having fair teams is a must i believe. because you just cant fight 3 people at the same time this game was not designed for that type of engagement i believe.[/quote] Yeah except with splash weapons And abilities

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  • Bearbeitet von Kiingsidney: 9/30/2022 5:39:40 AM
    exactly. i also think sandbox balancing and abilities is another conversation to have. they clearly dont have pvp in mind when they design these abilities. they make pve very cool indeed. however having 3 skating titans in my lobby that absorbs anything with a 360 degree arc overshield with shotguns and shoulder charges is just horrible gameplay in my opinion.where is the part where we are shooting guns? its an fps(with rpg elements i get it hahah) but abilities are way too strong in pvp and it is undeniably the way to play at the moment. you should bet on these much more than guns to win which is just wild to me. how many times have i lost a trials rounds and matches because the warlock who was the last standing just charged at us in a desperate attempt and killed all 3 of us with a slide teleportation arc surge…we technically won the round by playing well and keeping an eye on the ghosts and staying grouped for teamshooting but we still lost because abilities can kill an entire team if youre lucky enough.. y know what i mean?

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  • Yea... Splash should be divided between all targets to minimise that sort of multi kils

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  • ohh dang i did not even think of that that is a crazy good idea lol.i also saw someone say we should spawn with no green ammo at all. and get kills to loot green ammo. great idea. i also think that no ability should have the potential to end a gunfight before it begins (1shot kill with no effort). i dont know what is the fixation for 1shot abilities in pvp.i dont know if you saw the lightfall vidoc, they were so excited to announce the titan would have a thunderclap that one shots. now i just get randomly clapped while turning corners its just funny at this point. its like who is asking for this?

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  • Pretty sure that first bit was sarcasm And who asks for this stuff? Idak but people who want crutch abilities (I do not consider weighted throwing knife a crutch ability, no) That one shot (like weighted knife) And thunderclap at least requires some charge time Better than instantaneous (same with throwing knife)

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  • nah bro i actually think dividing splash is a great idea. half the damage you take in this game is splash..and it hurts lol.

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  • All damage hurts And if grenade launchers don't one shot neither should splash abilities

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  • good point

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  • Yep

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