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ursprünglich gepostet in: Light 3.0 Buff Ideas (Warlocks)
9/14/2022 8:51:22 PM
3
This all seems really good, but I still feel like icarus dash and heat rises being separate aspects is utter bull. Funny how the "healer class" doesn't even have an aspect about it, yet sunspots on titan give restoration.
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  • I don’t see how heat rises and Icarus dash being separate nodes is bull, it was extremely potent before hand, so potent that they split it up. So by putting them in separate nodes you can still get that extreme potency by using both aspects.

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  • [quote]I don’t see how heat rises and Icarus dash being separate nodes is bull, it was extremely potent before hand, so potent that they split it up. So by putting them in separate nodes you can still get that extreme potency by using both aspects.[/quote] Its bull in the fact that you're quite literally forced to use one of them. If there were 4 aspects and one of them was an actual healing based aspect then this wouldn't be a problem at all. Warlocks are being forced to build into the "flying" aspect no matter what they want when they didnt have to before.

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  • The part that's bull is being forced to use an aspect that focuses on airborne combat or movement, even if I'm making a build that has nothing to do with being airborne. Most master activities have grounded on them, effectively punishing you for using two of the three aspects on solar Warlock. It's powerful in pvp, sure, but I don't think using icarus dash and heat rises with a team healing aspect would be that op. Dawnblade used to have 3 distinctive fantasies, with top tree being air combat mastery, middle tree being the team healer, and bottom tree being essentially endless ignition explosions. Top tree got split into 2 aspects, which didn't happen for ANY other subclass tree in all 8 other reworks. Middle tree's main perk got turned into a heavily nerfed fragment. Bottom tree is pretty much entirely gone. All they have to do is make an aspect that makes scorched targets ignite on death and refund super on kills, and bottom tree is back. Also, dawnblade needs a pve damage buff. It currently feels like I'm throwing packets of taco bell mild sauce at enemies in pve.

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