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ursprünglich gepostet in: Light 3.0 Buff Ideas (Warlocks)
9/13/2022 7:15:09 PM
4
7
Artisan
Artisan

D2 8700+ hours alt

• Phoenix Dive needs to be intrinsic with a Fragment to get the additional micro-healing. •Radiant needs to proc on using your charged melee or grenade - not scoring a hit with it. Invisibility in PvP or remove Devour for Titan/Hunter. •HHSN OHK. •Devour procced by Grenade consumption. •DMG boosts to Nova Warp. •Skull of Dire major buff or change. •New teleport ability spawning and leaving behind temporary decoys - illusions to address lost Blink exclusivity. •Arc Web replacement of note - Jolt on horse steroids. •Chaos Reach shielded when amplified. ... I don't see anything being done though. Nothing. Whomever thought to effectively put Warlock in the trash from Beyond Light onwards and give nothing interesting or comparable back - nor in Exotics - clearly has both a mind for lack of balance and the largest control of the decision-making table. For me all purchases are permanently off the table unless things dramatically change beforehand.
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  • Bearbeitet von XxMajestrosxX: 9/13/2022 8:19:53 PM
    So you only want warlocks to be useful in content and not the other two classes? They went to great lengths to “even out” the classes and you’re gonna tell them to restart? Yes warlocks aren’t the top class, but why do they have to be? I love my hunter but I didn’t sit around and cry nerf or buff. Warlocks want everything to themselves. Everyone cried about wormhusk yet everyone wants a version now. I’ve seen a titan post, a warlock post, and even hunter posts since classy resto is gone. Stop with the healing, leave it to grenades and rifts or well. Loreley just got a stealth nerf probably for this reason, but mainly because it outhealed the damage of touch. And you know what. Give all classes invis. I can’t wait for the crying about how prevalent invis Titans would be.

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  • 4
    Artisan
    Artisan

    D2 8700+ hours - alt

    No , and that's why I didn't focus on nerfs but rather mainly buffs to Warlock. Your presupposition would be that Warlock was so over-the-top OP before Beyond Light that it needed Devour nerfs, it needed Devour being given away, it didn't deserve Invis being given in turn, it needs no OHK melee whilst both the other two do, it needed Ionic Traces giving away - because Arc tickle fingers Sith Lord of add-clear was clearly so godly - it needed Blink exclusivity stopping, it needed no Arc Web exclusive, it didn't need an Omnioculus, nor anything of a Loreley (as busted as OG OEM), it needed Icarus Dash halving, it needed Rift being removed for Phoenix Dive, and many more which would be complete and utter BS. Only top-tree Dawn had fair claim to be powerful and you don't feature Light reworks on one class to be all about nerfs, - Void, Solar, and Arc. That's not balancing that's decimation. Nor was anything innovative or interesting. All these reworks have been 'content'. Hunter and Titan in many ways have provided that in abundance - they are fun to use, variously the most powerful in the game for PvE and PvP. Lava blobs grenades and a dumb sliding melee - already the least fun mechanic you had on eg Hunter - didn't come anyway near. It was a good hot 5 minutes of content for a year's worth of updates. It doesn't cut it, not by half.

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  • 👍

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  • Well said!

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