I agree with all of your suggestions but I worry that the double dash might be a little op in in PvP. The only other problem I can see is I’m not sure if the buffs to dawnblade will fix’s it’s problems in high level pve content with it being too arial I mean a base fix could be just prevent grounded modifier from occurring at the same time as Solar burn, or maybe a slight damage resistance while heat rises is activated (PvE only) just to even the odds some.
Frankly I’m a big proponent of returning radiance (not self res) I know you can argue sunbracers but no subclass should have to or need to use an exotic that completely creates a new aspect in a sense to use or make use of a subclass or different/new ability. an exotic should improve on abilities already present not create a new one (good examples are, starfire protocol, fallen sunstar, contraverse hold, and ophidian aspect (please forgive my spelling)). I know you can argue Felwinters helm, and Necrotic grips also fit into the same sphere as sunbracers but they don’t take these new abilities to extremes like sunbracers do (although Necrotic grips come extremely close if not just as bad as sunbracers) honestly, I love sunbracers they’re one of my favorite exotics but I just don’t think they promote a healthy meta.
The only change I’d make to voidwalker is to give the grenade ability an extra fragment slot because both dawnblade and striker have similar grenade aspects that A. Don’t require the charge up time B. Modify grenades in a similar way while having 2 slots.
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I like the idea of heat rises giving damage resist
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Thanks! I had an additional thought for chaos reach what if it blinded and disoriented targets hit by it (those who can survive it that is) because maybe if it did that maybe it wouldn’t a damage buff because it could be used to hold bosses in place as well as keep them off the caster. This might make you a little less vulnerable and add some much needed utility and accessibility to an under accessible part of the arc kit.
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Make it when someone looks at you and their blinding? That would make chaos reach leagues better in pvp, and have a blinding aura in pve? That would do really well if that's what your saying, and I agree with your main post.
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Thanks I was thinking more along the lines of targets hit mainly because I’m not sure how the aura might play out In PVP, because I haven’t played PVP in eons, but I did think of an aura initially just was cautious that it could be to oppressive in certain circumstances.
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People could complain about the blinding all they want but that won't fix the fact the duration with geomags is unbelievably bad XD. honestly thinking about it now I'd take a dmg, duration and dmg resist buff, because as is chaos reach is the prime example of a bottom of the barrel super.
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If should still get a coldheart like damage buff in pve and do more base dmg in pvp, it's laughably bad right now, the blinding on hit would be really good, not just a measly blind like normal but full blind on hit for a good 5 secs.