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ursprünglich gepostet in: Light 3.0 Buff Ideas (Warlocks)
Bearbeitet von Sunburn Seastar: 9/14/2022 1:10:29 AM
6
I agree with all of your suggestions but I worry that the double dash might be a little op in in PvP. The only other problem I can see is I’m not sure if the buffs to dawnblade will fix’s it’s problems in high level pve content with it being too arial I mean a base fix could be just prevent grounded modifier from occurring at the same time as Solar burn, or maybe a slight damage resistance while heat rises is activated (PvE only) just to even the odds some. Frankly I’m a big proponent of returning radiance (not self res) I know you can argue sunbracers but no subclass should have to or need to use an exotic that completely creates a new aspect in a sense to use or make use of a subclass or different/new ability. an exotic should improve on abilities already present not create a new one (good examples are, starfire protocol, fallen sunstar, contraverse hold, and ophidian aspect (please forgive my spelling)). I know you can argue Felwinters helm, and Necrotic grips also fit into the same sphere as sunbracers but they don’t take these new abilities to extremes like sunbracers do (although Necrotic grips come extremely close if not just as bad as sunbracers) honestly, I love sunbracers they’re one of my favorite exotics but I just don’t think they promote a healthy meta. The only change I’d make to voidwalker is to give the grenade ability an extra fragment slot because both dawnblade and striker have similar grenade aspects that A. Don’t require the charge up time B. Modify grenades in a similar way while having 2 slots.
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