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Destiny 2

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Bearbeitet von SEA_TOASTER: 7/8/2022 11:38:01 AM
26

I designed a dungeon

BASICS Theme: vex Enemy: vex Loot theme: weapon theme EDZ (old fashioned, scathelocke, Lincoln green, call to serve.)  armor theme SCAVENGER (made up of both fallen armor scraps and vex parts) Location: Europa (following the same path as the glass way strike starting at the radiolarian waterfall) Mechanics: FROSTBITE, STRENGTH OF DARKNESS: when active bosses gain DR and DAMAGE buffs and standard enemies gain a damage buff. (1 stack = 3% damage buff) (1 stack = 9% DR) max stacks 10. Ease: hard STORY Zavala sends the guardians to traked down 3 hunter scouts consumed by the darkness. ghost tracks them down there at the glassway.... ENCOUNTERS 1st encounter: (in the room you have to drain in the glassway strike)(FROSTBITE mechanic). In this encounter you will be at the back of the room you can put a raid banner in the plate used to drain the room in the glassway strike. Jump down to begin the encounter. This encounter is simply go fast so you dont die. The room is split up by vex barriers (the room is split into 3 sections) blocking your way forward to disable these barriers you must kill a mini boss hydra (there are 3 of them 1 per section) seems easy enough, wrong the entire time you and your team will be getting stacks of FROSTBITE at 21 stacks you die to get rid of some stacks enemies have a chance to drop little motes that remove 3 stacks of FROSTBITE each of the mini bosses are guaranteed to drop 5 motes for your team. Good luck. After beating all 3 mini bosses the encounter ends and a chest spawns. 2nd encounter: (in the glassway boss room) (STRENGTH OF DARKNESS mechanic)(you can place a banner before entering the room, entering the room starts the encounter) this encounter you will be in the glassway portal room and it is filled with CRUX OF DARKNESS and a big vex minotaur named GEGHIS, THE CONQUEROR (health 1,500,000). There are 5 CRUX  OF DARKNESS in the arena. And when there are CRUX OF DARKNESS in the arena the player will have the STRENGTH OF DARKNESS debuff (max 10 stacks) each crux gives the players 2 stacks of STRENGTH OF DARKNESS. To destroy the CRUX OF DARKNESS the player will have to find a special hydra (major) (hydra is surrounded by a lot of adds) and killing this hydra drops a laser (like in the menagerie when destroying the crystals) a laser can destroy 1 crux and after a laser has been used up another harpy will spawn repeat till there are no more CRUX OF DARKNESS remaining there is a 45 second widow to damage the boss at this time if you do not 1 phase more crux will spawn and you'll have to repeat untill the boss is defeated. 3rd encounter: (new area) (both mechanics are active) after the 2nd encounter the vex gate opens place a banner and go through the gate to start the encounter. You find yourself on a vex platform orbiting a star (the platform is quite small. Only having the boss and a OVERLOAD CHAMPION) at the end of the platform a giant vex cyclops named THIODREN, THE STAR WEAVER (has 3 million health) (all attacks deal solor damage) (has a basic cyclops blast attack, and also has a continuous laser attack that fires for 8 seconds). the skybox for this arena will have the star on one side of the arena but also pyramid ships everywhere with beautiful nebulas and constellations to be seen. The encounter, since the platform is orbiting closely to a star the payer will take constant damage if they are not in a shadow, so there is cover all over the arena. First the player should notice they have STRENGTH OF DARKNESS ×10 so damaging the boss is a no go but you will notice that there is a OVERLOAD CHAMPION by the boss kill him to get teleported to Europa (underneath the pyramid ship) here there will be swarms of adds kill them quickly because the players will be accumulating stacks of FROSTBITE (remember to pick up the motes the adds drop) after killing all the adds all CRUX  OF DARKNESS in the arena explode and you stop accumulating FROSTBITE this cause a giant hobgoblin boss spawns called ENSLAVED TO THEODREN (300,000 health) kill this boss to be teleported ti the main arena and now damage THEODREN after he takes 1,000,000 damage more CRUX OF DARKNESS spawn on Europa as well as a OVERLOAD CHAMPION in the main arena repeat the steps (will take 3 teleports in total) once THEODREN reaches 100,000 health he will start a wip mechanic you have 60 seconds to kill him before your team wipes. After THEODREN is defeated your fireteam is teleported to Europa under the  pyramid ship again by a chest surrounded by 3 large heads (the heads of the ENSLAVED TO THEODREN bosses) Ghost says "looks like we fond are guardians, I'll tell Zavala..." chest opens collect your loot the dungeon is complete. WEAPONS (craftable) (most can role with REWIND ROUNDS) ARCTIC CALL, kinetic sniper. 72 rpm. Notable perk combo (REWIND ROUNDS, FIRING LINE) SALVAGED HOPE, ark shotgun. Slug frame. Notable perk combo (REWIND ROUNDS, VORPAL WEAPON) POLAR OPPOSITE, kinetic auto rifle. 720 rpm. Notable perk combo (UNDER PRESSURE,  HIGH-IMPACT RESERVES) DISHONORED, void handcannon. 180 rpm. Notable perk combo (OUTLAW, KILLCLIP) BLIZZARD, stasis linear fusion rifle. aggressive frame. Notable perk combo (REWIND ROUNDS, VORPAL WEAPON) FROZEN STEEL, stasis sword. Adaptive frame. Notable perk combo (EAGER EDGE, COLD STEEL) (only weapon that cant role with REWIND ROUNDS ORIGIN TRAIT CHILL: this weapon deals increased damage to those affected by stasis (10%) EXOTIC ABSOLUTE ZERO the quote under the title reads "THE ICE HIDES SECRETS..." It is a 180 rpm stasis scout rifle earned through a quest. The basics of this weapon are that it has a IS 5 CIRCLE sight. It is the same weapon model as the CALL TO SERVE but the green and silver parts are gold and the black part of the weapon is now made of mahogany. PERKS FLASH FREEZE: (Intrinsic) this weapon fires explosive that deal bonus damage to those affected by stasis (up to 60%) (5% for 5 slow stacks - 60% for frozen targets) strong against overload champions HAMMER FORGED RIFLING: (barrel) EXTENDED MAG: (magazine) GLACIAL CASCADE: (trait) precision kills spawn a stasis crystal at the targets location and increases reaload speed (+50 for 6 seconds) COMPOSITE STOCK: (STOCK) REFREEZE: (catalyst) Upon emptying the Magazine, Refreshes Magazine based on the Number of Hits. refreshed rounds have a larger aoe, and apply slow (10 stacks per bullet) (also +10 to the magazine) EXOTIC STATS: 62 impact 52 Range 45 Stability 45 Handling 30 Reload Speed 58 Aim Assistance 20 Zoom 20 Airborne Effectiveness 66 Recoil 180 Rounds Per Minute 20 Magazine WEAPON LORE Ghost: Zavala we found the guardians... Zavala: there dead aren't they. Ghost: yes but thats not all... they where vex enslaved to a vex mind... Zavala: a fate worse then death... perhaps deserved. Ghost: do you want us to bring in there bodies? Zavala: no, they chose to side with the darkness they can be forgotten and rot in its shadow. Ghost: understood commander. QUEST (Talk to Zavala to get the quest and unlock the dungeon location) Step 1: complete the dungeon Step 2: return to Zavala (reward THE ABSOLUTE ZERO) Step 3: do the dungeon again Step 4: talk to the Exo Stranger (reward the catalyst CATALYST step 1. Get 500 kills with the weapon. TRIUMPHS (seal: SHATTERED) 1. CRYSTAL CLEAR: Flawless completion, shader reward (black purple and gold) (mainly black with gold and purple accents) 2. MASTERFUL: Master mode completion, reward sparrow (same design as the PACIFIC DECEPTION but is instead coloured black, purple and gold as well as being frozen to a extent) 3. MASTER OF THE CRAFT: craft all weapons, reward ship (same design as GROUNDSWELL NULLIFIER99 but is now black, purple and gold as well as being frozen to a extent) 4. OMG WE MATCH: complete the dungeon with guardians all rocking the same elemental subclass 5. LONE WOLF: solo completion, reward ghost (designed to be a little pyramid ship) 6. UNITY: complete the dungeon with guardians of the same class 7. PERFECTION: complete master mode solo without dying, reward ember (have it be a dead ghost lost in a blizzard) 8. IT'S GOLD: complete the exotic quest 9. 100%: complete all dungeon triumphs, reward SHATTERED seal. Edit 1: Improved the exotic Edit 2: Improved the exotic and increased 2nd encounters difficulty and clarified some minor details in the 2nd and 3rd encounters Edit 3: rebalanced the exotic and added the ship, shader, and sparrow challenges. Edit 4: added challenges 4,5,6,7,8,9 as well as there respective rewards and added the triumph seal as well as adding champion capabilities to the exotic also changed the ship  and sparrow model. Edit 5: diversified weapon elements. Edit 6: changed WEIGHT OF DARKNESS mechanic to STRENGTH OF DARKNESS. Redesigned the 3rd encounter. Added the exact stats for the exotic. Added the guardians we where looking for..... Edit 7: clarification on STRENGTH OF DARKNESS. Edit 8: changed the catalyst stat buff on the ABSOLUTE ZERO and changed the stock perk.

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