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Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
Bearbeitet von KyleTrevor: 6/25/2021 2:15:41 PM
27

Regarding Top-tree-dawnblade and Why Movement Nerfs Are a Mistake

While it is true the subclass is really strong in pvp, nerfing its movement (e.g. icarus dash) would be the wrong decision for a number of reasons. It would not only detract from the fast-paced gameplay many consider to be the best aspect of Destiny, it would also break the subclass`s core gameplay style. Closing gaps fast might be considered overpowered in Crucible, but there are ways to play around it with defensive abilities, hunter dodges, and other options like baiting and punishing approaches. There are more reasonable ways to balance it, such as diminished tracking on celestial fire which is very forgiving, but increasing icarus dash cooldown (be it in total or between dashes) or nerfing its general movement capabilities would not be the right call. The decision is also partially based on skewed data. It`s high usage in crucible is boosted by it being a good counter to cheaters due to its ability to close gaps fast while its high mobility also makes it a good stasis challenger.

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  • I`m not trying to start a subclass flame war. I agree the Behemoth punch lunge was hit too hard. Revenants were luckier in having more nerfs reversed. The point I`m trying to make is that `this subclass is this way so this other one should be as well` is not a valid argument for balancing decisions. Bungie has been dropping a lot of nerfs recently. I`m honestly trying to wrap my mind around their ideas and I can`t. Why not keep the current movement options untouched and add some to the other subclasses. This might be a bad example but let me try to explain: imagine a new mechanic was added to devour warlocks that grants them a small amount of increased mobility alongside the health regeneration when eating a grenade. This is what I`m trying to say, add more gameplay and movement options to lower tier subclasses instead of cutting everything that is not only fun, but also part of Destiny`s high-speed core. D2 is an FPS that feels like a fighting game and that`s good. Don`t turn it into a slow tactical shooter

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